Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD

Notices

Reply
 
Thread Tools Display Modes
spannclann
Member
 
Join Date: Aug 2018
Location: Texas
Posts: 40

Old November 19th, 2020, 11:55 AM
I am trying to make magical weapons that get an extra damage dice at certain levels. I am assuming that i should probably bootstrap this but maybe eval scripts would be better. Anyone know how I can do this?

i.e. Greatsword - 2d6 damage (at level 12 it would become 2d6 +1d4 damage)
spannclann is offline   #1 Reply With Quote
spannclann
Member
 
Join Date: Aug 2018
Location: Texas
Posts: 40

Old November 19th, 2020, 03:12 PM
If anyone is curious, I did figure it out. The code is:

if (hero.tagcount[Classes.?] >= 12) then
field[wDamExtra].text = " plus 2d4"
endif
spannclann is offline   #2 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:34 PM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.