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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old September 2nd, 2016, 07:22 PM
Also, things will not show up under settings if it opens up with any errors. When it does, it disables all but the core stuff and Companions.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old September 2nd, 2016, 09:01 PM
I believe they are using an old High Space File, I have the new one up and when i download it. it Works fine. They may need to delete the old one and then download the new one from the download tab.
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GeekySpaz
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Join Date: Aug 2013
Posts: 12

Old September 11th, 2016, 03:07 PM
Posted this in another thread by mistake, but it was meant as a bug report.

The Particle Accelerator vehicle weapons on page 25 of the scifi companion are not available for selection for custom walkers, vehicles, or starships.
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old September 12th, 2016, 04:00 PM
Ack! Check the new thread...

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Zaphod Beebledoc
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Join Date: May 2013
Location: Birmingham, UK
Posts: 459

Old September 15th, 2016, 08:13 AM
I have mentioned this on another thread, but thought I would post here.

When you output a Hero Statblock, the Hindrances do not show if they are Major or Minor.

On the PDF, it does have a star by any Major Hindrances, but this, imho, is not very intuitive. (I only realised this today after SeeleyOne mentioned it. I've had HL since just before the Realm Works Kickstarter, and ocasionally wondered what the stars were for...)

Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day...

RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter.
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sleepneeded127
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Join Date: Sep 2016
Posts: 3

Old September 17th, 2016, 02:48 PM
Matter Control In Superpower Companions super powers not allowing for material to be specified.
sleepneeded127 is offline   #176 Reply With Quote
CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old September 17th, 2016, 08:47 PM
Actually, it does. It's listed under Power Type. If that's not enough detail, use the Trappings field or add a new Power Type.
Does that cover what you are after?

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #177 Reply With Quote
sleepneeded127
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Join Date: Sep 2016
Posts: 3

Old September 18th, 2016, 05:58 PM
it still comes up as an error not giving you an option to select or imput anything. listing it in trappings doesnt do anything. it use to work having you type something like how Knowledge work but not anymore
sleepneeded127 is offline   #178 Reply With Quote
sleepneeded127
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Join Date: Sep 2016
Posts: 3

Old September 18th, 2016, 06:19 PM
Quote:
Originally Posted by CapedCrusader View Post
Actually, it does. It's listed under Power Type. If that's not enough detail, use the Trappings field or add a new Power Type.
Does that cover what you are after?
it works in 2nd ed but not in 1st ed now. i have used it in 1st before fine this seems to be something new. there is no Power Type options. this seems to be the case with other powers that have a type as well.

Last edited by sleepneeded127; September 18th, 2016 at 06:24 PM.
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CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old September 18th, 2016, 06:54 PM
Ah, I see what you mean now...

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #180 Reply With Quote
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