Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 798
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Very Nice, Thanks Fenris...
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#911 |
Senior Member
Join Date: Jun 2015
Posts: 102
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Hello, I was wondering when Plane Shift: Dominaria would be added? I took a break and came back. I am almost certain it was already done but I am now only seeing two of the Plane Shift books can be selected.
Arguably more importantly, can we PLEASE get "barding" added so we can put armor on our familiars and such. Barding rules are the same as standard armor but four times the cost and twice the weight (or vice versa). I'd also like "Find Steed" and "Find Greater Steed" to be implemented the same way "Familiar" is when the Find Familiar spell is selected. Thanks guys! |
#912 |
Senior Member
Join Date: Sep 2017
Posts: 602
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Quote:
Normally I'd say Dominaria is a low priority, similar to UA. But since I'm caught up on everything I wanted to do for the next release and am waiting for the Ravenloft book to release, I should have some time to do Dominaria this release. As for Barding, I'll add it to my to-do list. It's an interesting challenge. The master (your character) should be the one paying for it, in theory. But since it's essentially the same thing as armor, it needs to be added to the minion, like your steed or familiar. Hero Lab doesn't have a way of saying "add this to the minion but charge the master's gold for it." So I think the most doable solution is to make it armor for minions that's free, but with a reminder to deduct the gold cost from the master. I thought about doing Find Steed and Find Greater Steed the same way as Find Familiar. But I figured it's easy enough to just add whatever creature you want to your portfolio as a mount or just from the encounter builder. But I'll see if I can find some time to set them up like Find Familiar, since it would be prettier. No promises, as I don't know if it'll have some funky interactions with other summon spells. But I'll give it a whirl. EDIT: Find (Greater) Steed is done. They'll now function like Find Familiar. Barding is also done, and can be added to your companion through their Gear tab. Note that you'll have to manually deduct the gold cost from your hero. And the races and languages from Dominaria are also done. The monsters may have to wait a bit; if we're going to do them, we may as well do all the Plane Shift monsters. And if we're doing all the Plane Shift monsters, we may as well do all the Plane Shift stuff. I'll put it on my radar. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; April 27th, 2021 at 12:30 PM. |
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#913 |
Junior Member
Join Date: Apr 2017
Location: Chicago
Posts: 18
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I’m using Hero Lab community pack v3.2. I’m playing an artificer who just acquired infusions. I can create items via the infusions tab, but The only one that shows up in the play screen is the enhanced weapon. How can I make use of things such as the replicated bag of holding, spell wrought tattoo, enhanced defense, or anything else?
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#914 |
Senior Member
Join Date: Sep 2017
Posts: 602
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Are you adding the infusions both as one you know and one you have active? The Artificer can know more Infusions than they can have Infused Items at a time. That's why the Infusions tab has 3 tables: Infusions Known, Infused Items on Hero, and Infused Items on Ally.
To use your examples:
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; April 30th, 2021 at 12:15 PM. |
#915 |
Senior Member
Join Date: Jun 2015
Posts: 102
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Quote:
Question -- how do I implement your additions? Will it just update or do I need to do something? |
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#916 |
Senior Member
Join Date: Jun 2015
Posts: 102
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Quote:
Question -- how do I implement your additions? Will it just update or do I need to do something? |
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#917 |
Senior Member
Join Date: Jun 2015
Posts: 102
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Quote:
Question - how do I implement your additions? Will it just update or do I need to do something? |
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#918 |
Senior Member
Join Date: Jun 2015
Posts: 102
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How do I implement what youve added?
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#919 |
Senior Member
Join Date: Sep 2017
Posts: 602
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So it'll update for everyone when the next update goes live, which I'm targeting for end of May (I want to include the Ravenloft book that's releasing this month). If you want to grab what's in pre-release, you can grab these files from my branch on the GitHub:
Most of these files already exist on your computer. You just need to open them with a text editor (Notepad works), delete the entire thing, paste the raw code of the GitHub version, and save it. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#920 |
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