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kridak
Junior Member
 
Join Date: Nov 2009
Posts: 21

Old March 14th, 2010, 12:19 PM
I am currently making the common buff spells into conditions because my players find it aggravating turning stuff on and off in the Temp. adjustments.

I have allot of them done and stacking properly but i am truly stumped on Divine Power.

I got the bonuses working but how the heck would i add the extra attack???

I looked and could not find a weapon with the speed function built as an example.

Could anyone toss me the code i would need to turn on the extra attack from a condition?


EDIT

also i am working on Righteous Might...it says you gain 1 size category...and it changes your ac and weapon damages.

Do i need to code all of this or is there a way to change the pc's size and the weapons would change with it?


Thank you everyone

Kridak

Last edited by kridak; March 14th, 2010 at 01:43 PM.
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Mathias
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Join Date: May 2005
Posts: 13,213

Old March 14th, 2010, 01:44 PM
There's currently no mechanism to add that extra attack. Just stick with adding some text to describe what it does.

In the future, please remember to describe the problem you're having - don't just reference something in the book.

Last edited by Mathias; March 14th, 2010 at 01:54 PM.
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Mathias
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Posts: 13,213

Old March 14th, 2010, 01:55 PM
For righteous might, I suggest you try out the hero size adjustment, and see how it works in terms of ac, damage, etc. - if it works, then you can just copy that for Righteous Might, if not, you'll have to adjust for things.
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