Junior Member
Join Date: Oct 2021
Posts: 6
|
I'm only just looking at HLO. (Been using PCGen for many years).
I see thta "most" of the Paizo material for Starfinder is covered as paid-for extensions (with some glaring gaps). I also see a number of posts asking if specific aspects can be customised. Can I instead as the more general question: What, if anything, can be Homebrewed?
Is there any "macro language" or formula system? Or are we restricted wholly to what Lone Wolf have crafted and sold? (Homebrew Race and Theme are top of my list as the campaign is starting, followed by equipment & spells.) |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 422
|
Kind of a mix on these, which we've been trying to expand some. There's no custom content entry like for HLC, due to everything being on a shared server, but we've added a number of options that can be added and customized. Races for instance you can add a custom race and add abilities to it, and with weapons/armor/equipment you can add custom items and set the stats. There's a limit to what can be customized on them, and to achieve stat modifications you also need to use adjustments on the character. I've had some thoughts on streamlining this that we'd like to explore in the future, but that depends when we can slot that in around other projects. We don't currently have a custom theme option, but that's probably something we can look into adding as a future enhancement. Might be possible with spells too.
|
#2 |
Junior Member
Join Date: Oct 2021
Posts: 6
|
could you not Key a custom item to the GM that created it, and let the GM share that item with their gaming group and no other?
It's a bit baffling why it should be shared with the whole world... |
#3 |
Junior Member
Join Date: Oct 2021
Posts: 6
|
could you not Key a custom item to the GM that created it, and let the GM share that item with their gaming group and no other?
It's a bit baffling why it should be shared with the whole world... |
#4 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 340
|
Quote:
The concern is the possibility that some custom item, if allowed with the degree of scripting flexibility in HLC, might crash the actual application. In HLC, this crashed one program, HLC, running on your personal computer. In HLO, you'd crash the program for everyone who uses HLO. It sounds like they'd have to make some significant changes to their underlying system architecture to allow this to happen. At least that's how I understand the explanations LWD has given. |
|
#5 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 422
|
That's a good summary from my understanding of it as well.
|
#6 |
Senior Member
Join Date: Sep 2018
Posts: 305
|
guess it was a really bad decision to design their system architecture the way they did then.
|
#7 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 340
|
It's a trade off. I'm not an expert, so some of what I say may be nonsensical, but I do run teams of people who are and have worked on SaaS systems quite a bit. Multi-tenant architecture is easier and more cost-effective to scale. I've only seen elaborate custom scripting access in very expensive single-tenant SaaS applications (which doesn't mean other models don't exist, just that I haven't come across them).
I would guess they could turn these things into API calls, and then allow custom objects that only interact with the application via those APIs. But even if that was something that would work, it would be a lot of work that would take people away from other features and would probably not be as "easy" as creating custom user files in HLC. I wonder if they could make custom items that are just collections of adjustments? The adjustments already exist, mostly. So I could equip a custom ring, for example, and it could give me a bonus to AC, apply an enhancement to my intelligence, and give me the ability to cast lightning bolt three times. I think most or all of those adjustments exist already—you just need to bake them into an item that I can equip and unequip. (And if Campaign Theater could let us transfer items between PCs and/or create a list, like a magic vendor, of standard and custom items players can acquire, we've got quite a bit of homebrew right there.) |
#8 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
|
Isn't this available?
I haven't used HLO in quite a while, but item sharing was near the top of their feature list in the early days. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#9 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 422
|
I can't speak to architecture, as that's arcana outside my knowledge.
Quote:
Last edited by Daniel V; November 5th, 2021 at 05:52 PM. Reason: Repeating myself within a sentence, woooo |
|
#10 |
Thread Tools | |
Display Modes | |
|
|