Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Also is there a place I can post them to?
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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OK posted the first file I am going to try for a book or two a week.
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#12 |
Junior Member
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OOO. Me to.
Quote:
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#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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#14 |
Senior Member
Join Date: Aug 2009
Posts: 119
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Quote:
I not unfamiliar with working with databases and such, but I am new to both M&M (read the rules for the first time a few weeks ago) and HL (bought it a couple hours ago). I was planning on looking for a tutorial or guide on the LW website today to get a basic idea on what is needed. Once/if I get a handle on things I am interested in helping out. But, to be honest, right now I really don't know enough to ask intelligent questions. |
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#15 |
Junior Member
Join Date: Aug 2009
Posts: 12
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Hi there, I've been using Hero Lab for a while now and I absolutely love how it makes doing M&M builds so incredibly easy (for the curious, I'm a player in the New Vindicators campaign of Atomic Think Tank fame). I'm currently working on building my own campaign at the moment, utilizing the Mecha rules from Mecha & Manga and I was thinking how nice it would be to be able to do builds in Hero Lab. So long story short, just wondering what the eta looks like for getting the M&M supplement ready for Hero Lab?
Thanks a lot guys. Last edited by BraveDave88; September 10th, 2009 at 07:13 PM. |
#16 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I'm working on a new update for M&M right now, which should hopefully include support for the the Mecha rules, as well as the other stuff that Dartnet has been kind enough to post on the forums here.
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#17 |
Junior Member
Join Date: Aug 2009
Posts: 12
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Aw that'd be great, I've been waiting to do some of the crunchy stuff in my campaign for that release. This is gonna make it so much easier, thanks a bunch!
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#18 |
Senior Member
Join Date: Jan 2009
Posts: 223
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Quote:
SWEET!!! Looking forward to it!! (edit) Just a thought. Would it be possible to add a Power Level option to the Mecha rules? Perhaps a check box where you can decide whether or not the character's power level applies to the mecha. Or perhaps a unique power level for the mecha itself? It might help with campaign design. (Edit) Last edited by Shadowchaser; September 22nd, 2009 at 01:54 PM. Reason: Thought of something I wanted to add. :) |
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#19 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I'll see what I can do.
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#20 |
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