Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Just a though for when people show up with out a diretion for a character or just to throw in something interesting. What if there was a random character generator with in the program.
Just a thought |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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SAbel wrote:
> > > Just a though for when people show up with out a diretion for a > character or just to throw in something interesting. What if there was a > random character generator with in the program. Unfortunately this is a lot harder than it sounds. For example, let's say we randomly generate the 6 ability scores, from 10 to 30, and come up with 29/12/10/17/19/23. We've just randomly generated a character with a very high strength... but no dexterity or constitution, and very good mental ability scores. Now we need to randomly generate some feats and powers, but some of them will be very inappropriate for this character. A Mighty Strike power would be good, but what are the chances of having that get picked randomly? And he'd need some protection with that low constitution score... Effectively, what we'd need is a set of "recipes" for characters, so you could select (for example) "create a random bruiser character". It would then select abilities (maybe strength from 25-30, dex from 15-20, con from 20-25, low int/wis/cha, mighty strike power, etc). Except that most of the characters it would create would be almost identical copies of each other, apart from maybe one would have super-speed, and another would have burrowing, and another would have flight. These random characters wouldn't be very interesting, or indeed very random, because they'd have to be pretty restricted to be effective at all. What's better is if we supply a few pre-constructed "bruiser" archetypes, and then for a random character, you can simply make some minor changes to it. That way it'll fit in with your campaign better - instead of having a random non-sequiter character, you could make everyone the PCs fight have a specific set of powers to group them together. That's why we haven't added a random character generator so far, anyway. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#2 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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OH so thats why and I thought that you guys are just alien planted super intelligent robots ment to create software that has subliminal mind control placed in it and that would not work if you let it randomly create a character. Never thought of the it a lot of things to think about line LOL!
I had a feeling that "random" might only be limited catagory selection and that true random would not work well with in the system. What if it was set up to just generate a set of powers (say my party needs a ----a Tank, a magic type or a mental power hero then leave the points assignments to the play/gm to set out and pick things such as atributes (maybe), skills, feats and play with power levels. If given a choice I rather have content (such as instant heros, ultimate powers book ect.) before time spent on this idea. Over all I was just wondering what it would look like if it had been thought of and what it would take. Thank you for the fast responce. Sean |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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SAbel wrote:
> > > OH so thats why and I thought that you guys are just alien planted super > intelligent robots ment to create software that has subliminal mind > control placed in it and that would not work if you let it randomly > create a character. Never thought of the it a lot of things to think > about line LOL! Hey, keep the alien thing on the down-low, ok? We don't want that getting out... > I had a feeling that "random" might only be limited catagory selection > and that true random would not work well with in the system. > > What if it was set up to just generate a set of powers (say my party > needs a ----a Tank, a magic type or a mental power hero then leave the > points assignments to the play/gm to set out and pick things such as > atributes (maybe), skills, feats and play with power levels. > > If given a choice I rather have content (such as instant heros, ultimate > powers book ect.) before time spent on this idea. > > Over all I was just wondering what it would look like if it had been > thought of and what it would take. > > Thank you for the fast responce. We considered it for d20 in the past, but passed on it for the same reasons - it would be a lot of work and the payoff wouldn't be that great. Instead, we worked on Hero Lab's "stock hero" capabilities to allow you to easily add a number of 'stock' heroes that can be quickly modified to fit your needs. We definitely want to add a random hero generator at some point, but it'll be radically different for each game system because of how the different rules work. We'll keep you posted once we start working on it. Thanks! -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#4 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Thank you guys for the hard work I hope to see you at Gen Con & I promise not to tell anyone about the alien thing (it will be our secret
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#5 |
Junior Member
Join Date: Sep 2011
Posts: 29
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Could this issue be resolved with the recently released Gamemaster's Kit? It contains a lot of details on random characters
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#6 |
Junior Member
Join Date: Sep 2011
Posts: 29
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Still no comment about my suggestion of using the new Gamemaster's Kit, is this forum no longer being looked at by the developers?
In brightest day, in blackest night No evil shall escape my sight Let those who worship evil's might Beware my power, Green Lantern's light! |
#7 |
Member
Volunteer Data File Contributor
Join Date: Oct 2008
Location: Seattle
Posts: 66
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Integrating the GM Kit random generator would probably involve a LOT of work, on top of permissions they would have to get from Green Ronin to utilize it in the program (probably rendering it a paid expansion for Hero Lab, like Ultimate Power was for 2e).
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#8 |
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