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Senior Member
Join Date: Jul 2010
Posts: 3,075
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Junior Member
Join Date: May 2020
Posts: 1
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I was having trouble making the character I wanted with just the SRD content; then I downloaded your user content and am VERY HAPPY!
Thank you for your hard work. |
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Junior Member
Join Date: Nov 2011
Posts: 26
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Hi!
When building a half-dragon template, I cannot find the "Dragon Breath" Feat from the Draconimicon. |
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,016
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That feat doesn't exist in the my printing of the Draconomicon. An internet search suggests that it is from "Races of the Dragon", and a quick check of the user files shows that it has not been coded.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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Junior Member
Join Date: Nov 2011
Posts: 26
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You are completely right. I don't know why I wrote Draconomicon.
Would it be hard to code? |
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Junior Member
Join Date: Nov 2011
Posts: 26
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Are you able to check if it's just me that can't find it, but in Races of the Dragon I found that dragonfang material was absent?
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Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,016
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Quote:
As for the Dragon Breath feat, you could add the feat with its description very easily - its just text saying that you can breath more often. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
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Junior Member
Join Date: Nov 2011
Posts: 26
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That's what I did. You are right, no need of much coding for just saying 1d4 instead of 1/day...
As for Material, what would you do (instead of writing it in the notes page)? |
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Senior Member
Join Date: Jul 2010
Posts: 3,075
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I can look to add both of these things for the next release, but please note any changes you make to the community files on your system will be erased when you update. It's recommended you make any changes you don't want to lose in a new file.
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Senior Member
Join Date: Dec 2013
Posts: 166
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@Sendric I'm having trouble getting the natural weapon damages correct for the Fang Dragon. I was wondering. Could I take the normal Dragon Natural Weapons scripts and expand them to force the program to put the correct values in the correct spots? And if so what is the 2d6, 4d6, and 6d6 damage codes?
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