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tatteredking
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Join Date: Sep 2010
Location: Rochester, NY
Posts: 263

Old October 27th, 2011, 10:33 AM
Spider Climb isn't available for the Red Mantis Assassin and should be.
tatteredking is offline   #611
TopCat
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Posts: 74

Old October 27th, 2011, 01:20 PM
Yrthak seems to be missing. It's not a selectable race and has no stock portfolio entry. It's a Bestiary 2 monster.
TopCat is offline   #612
AWizardInDallas
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Old October 27th, 2011, 02:00 PM
Problem indicated in boldface.

- Poison Use (Ex) You do not risk poisoning yourself accidently while poisoning a weapon.
- Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects......objects <TEXT TRUNCATED>
- Lycanthropic Empathy +6 (Ex) Improve the atttitude of your type of animal, as if using Diplomacy.
- Combat Reflexes (3 AoO/round) You may make up to 3 attacks of apportunity per round, and may make them while flat-footed.
- Create Yellow Musk Zombie (Su) As a full-round action...... When a creatur <TEXT TRUNCATED>
- Pollen Spray (DC 15) (Ex) As a standard action, a yellow musk creeper ...... An ent <TEXT TRUNCATED>
- Special Arrows (10/day) (DC 12) (Su) When a pixie ...... A pixie can generate a number of <TEXT TRUNCATED>
- Immunity to Magic (Ex) An ice golem effects function di <TEXT TRUNCATED>
- Disease (DC 14) (Su) Ghoul Fever: Bite-injury; save ...... A humanoid <TEXT TRUNCATED>
- Skullface (DC 13) (Su) As a standard action, a krenshar ...... The krenshar can emit a lou <TEXT TRUNCATED>
- Arcane Pool (+1) (3/day) (Su) At 1st level, the magus ...... The poo <TEXT TRUNCATED> (I don't even want to *think* about arcane poo. Lol.)

AWizardInDallas
AWizardInDallas is offline   #613
Aaron
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Join Date: Oct 2011
Posts: 6,793

Old October 27th, 2011, 05:09 PM
Quote:
Originally Posted by Imper1um View Post
Something that has annoyed me for a really long time...the ammunition price calculation is wrong for enchantments.

50 +1 Bolts = 2000gp.
However, HeroLab Translates this into 50x that when you sell it. Also in the gear score, it says the 50x price.
As luck would have it, I just fixed this bug. It should be in the next release. It's been in the queue for a long time, a quick search of the forums shows reference at least back to February (Steev42 posted about it and it was already known then). But everyone should keep in mind we don't fix things in the order that we have them reported. It has to be weighted by amount of work required vs reward. Just luck it happened to have risen to the top just now.

Last edited by Aaron; October 27th, 2011 at 05:37 PM. Reason: Clarification
Aaron is offline   #614
kargoth
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Join Date: Mar 2010
Posts: 10

Old October 27th, 2011, 11:02 PM
I created a level 6 Duergar Polearm Master which was a CR 5. I then added the skeleton champion template to the monster and the CR went to 10. This does not correspond to the listing in the bestiary that it uses the skeleton CR chart +1.

UNNAMED HERO CR 10
Male Duergar Fighter (Polearm Master) 6
NE Medium Undead
Init +7; Senses Darkvision (120 feet); Perception +11
--------------------
DEFENSE
--------------------
AC 24, touch 14, flat-footed 20 (+8 armor, +3 Dex, +2 natural, +1 dodge)
hp 93 (6d10+2d8+24)
Fort +7, Ref +5, Will +6
Defensive Abilities Channel Resistance +4; DR 5/bludgeoning; Immune cold, paralysis, phantasms, poison, Undead Traits; Resist Duergar Immunities
Weakness Light Sensitivity
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +2 Glaive +15/+10 (1d10+11/20/x3) and
Claw x2 (Skeleton Champion) +6 x2 (1d4+2/20/x2) and
Unarmed Strike +11/+6 (1d3+4/20/x2)
Special Attacks Pole Fighting -3, Steadfast Pike +1
Spell-Like Abilities Enlarge Person (1/day), Invisibility (1/day)
--------------------
STATISTICS
--------------------
Str 18, Dex 16, Con -, Int 12, Wis 12, Cha 14
Base Atk +7; CMB +11; CMD 25
Feats Cleave, Dodge, Great Cleave, Improved Initiative, Lunge, Power Attack -2/+4, Toughness +8, Weapon Focus: Glaive, Weapon Specialization: Glaive
Skills Acrobatics +2, Climb +3, Escape Artist +2, Fly +2, Intimidate +12, Knowledge (Religion) +11, Perception +11, Ride +2, Spellcraft +11, Stealth +6, Swim +3
Languages Common, Dwarven, Giant, Undercommon
SQ Slow and Steady, Stability
Combat Gear +2 Glaive, +2 Mithral Agile Breastplate

Mithral: Weighs half as much as normal.;
--------------------
SPECIAL ABILITIES
--------------------
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Duergar Immunities +2 racial bonus to save vs. Spells and Spell-Like effects.
Enlarge Person (1/day) (Sp) Cast Enlarge Person once per day.
Immunity to Cold You are immune to cold damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Phantasms You are immune to Phantasms.
Immunity to Poison You are immune to poison.
Invisibility (1/day) (Sp) Cast Enlarge Person once per day.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Lunge -2 to AC for +5' reach
Pole Fighting -3 (Ex) Use a spear or polearm against adjacent targets with a -3 penalty.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Steadfast Pike +1 (Ex) +1 to hit on readied attacks and AoO with polearms & spears.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects

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kargoth is offline   #615
Mythrasus
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Join Date: May 2011
Posts: 1

Old October 28th, 2011, 04:01 AM
It would seem that the Exploration Sub-Domain is not being included when the God chosen is Abadar (who has access to Travel).

Other gods who have the Travel domain do actually get access to exploration correctly.
Mythrasus is offline   #616
Belafon
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Join Date: Oct 2010
Posts: 38

Old October 28th, 2011, 07:11 AM
Quote:
Originally Posted by Mythrasus View Post
It would seem that the Exploration Sub-Domain is not being included when the God chosen is Abadar (who has access to Travel).

Other gods who have the Travel domain do actually get access to exploration correctly.
This is not a bug. Golarion gods do not necessarily give access to all the subdomains of their top-level domain. Per the table on page 91 of the APG, Abadar does not give the exploration subdomain.
Belafon is offline   #617
Belafon
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Posts: 38

Old October 28th, 2011, 09:12 AM
Quote:
Originally Posted by Takeda View Post
The 'Arcane Armour Training' Feat was not working ... possible because the character only had 10% Arcane Spell Failure. Checked the Eval script and there was a reference to how much penalty there was. I lowered it from 2 to 1 and it worked but perhaps the check should be greater than 0?
Arcane Armor Mastery does appear to be working as intended, but I was able to duplicate the Arcane Armor Training bug. No change in reported failure chance when "Arcane Armor Training" is selected on the In-Play Tab.
Belafon is offline   #618
AWizardInDallas
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Old October 29th, 2011, 05:24 AM
- Sksleton, Burning (Human)

AWizardInDallas
AWizardInDallas is offline   #619
Exitilus
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Join Date: Aug 2010
Posts: 90

Old October 29th, 2011, 06:47 AM
Quote:
Originally Posted by Pezmerga View Post
I know this is a contested feat, but wouldn't raw allow Extra Evolution to be taken at 1, 5, 10, 15, 20? (yeah i know no feat selection at 20 but w/e).

Special: You CAN take this MULTIPLE times, BUT only once for every five summoner levels you possess.

That reads to me as the "for every 5 summoner levels" only applies when taking it multiple times. Meaning the first time you take it does not apply against this restriction. "You can take it multiple times, but when you do only once for every 5 summoner levels you possess."

Otherwise wouldn't it just say Special: "you can only select this feat once every five levels."
It's not contested. It was clarified many months ago by SKR

A summoner can select this evolution once for levels 1—4, again for levels 5–9, a third time at levels 10–14, a fourth time at levels 15–19, and a fifth time at level 20.
Exitilus is offline   #620
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