Santok1972
Member
I've been searching through these forums looking for a way to make the adjustment for a custom feat I have been working on for PF1 in HeroLab Classic. I've found a few ideas, but nothing quite seems to work out.
For the feat, when it is activated in the "In Play" tab, I want to add a +1 to hit with light or one-handed melee weapons.
The functionality of checking if the ability is activated on the In Play tab is working
if (field[abilActive].value <> 0) then
end if
The following code inserted in the above If-Then statement adds a bonus to all melee weapon attack rolls, including two-handed weapons:
hero.child[Attack].field[atmBonus].value += field[abValue].value
Then I tried using
if (container.tagis[wClass.Light] <> 0) then
foreach pick in hero from BaseWep
eachpick.field[wAttMelee].value += field[abValue].value
nexteach
endif
But that doesn't seem to be cutting it. I'm sure it's something simple that I'm missing.
Any suggestions?
Thank you.
For the feat, when it is activated in the "In Play" tab, I want to add a +1 to hit with light or one-handed melee weapons.
The functionality of checking if the ability is activated on the In Play tab is working
if (field[abilActive].value <> 0) then
end if
The following code inserted in the above If-Then statement adds a bonus to all melee weapon attack rolls, including two-handed weapons:
hero.child[Attack].field[atmBonus].value += field[abValue].value
Then I tried using
if (container.tagis[wClass.Light] <> 0) then
foreach pick in hero from BaseWep
eachpick.field[wAttMelee].value += field[abValue].value
nexteach
endif
But that doesn't seem to be cutting it. I'm sure it's something simple that I'm missing.
Any suggestions?
Thank you.