Senior Member
Join Date: Jan 2014
Posts: 262
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I'm trying to make an item that has 3 charges a day and 2 spells that can be used. Use spell A and it consumes a charge, use spell B and it consumes a second one.
I've got most of this working spells, charges per day etc but I can't seem to link them. That is if I look at the item on a character I see . . . Under "tracked resources" <0/3> Item (3/day) Under "In Play" - "Tracked Resources" 0/3 item (3/day) then further down under "In Play" - "Item Spells" 0/3 Beastspeak 0/3 Non-Detection Which is where I hit my issue I can't figure out how to link the 0/3 of item spells to the 0/3 of tracked resources so when I increase the tracked resource value it affects item uses but no spells like so . . . Under "tracked resources" <1/3> Item (3/day) Under "In Play" - "Tracked Resources" 1/3 item (3/day) then further down under "In Play" - "Item Spells" 0/3 Beastspeak 0/3 Non-Detection Whereas what I want is . . . Under "tracked resources" <1/3> Item (3/day) Under "In Play" - "Tracked Resources" 1/3 item (3/day) then further down under "In Play" - "Item Spells" 1/3 Beastspeak 1/3 Non-Detection I know it can be done as the wands function like this but I can't see any special scripting in them I can adapt to do this. So can anyone explain to me how I can set it up so the spell count increases along with the tracked resources? |
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