Junior Member
Join Date: Oct 2012
Posts: 21
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Can Hero Lab handle racial progression? If so, are there any examples?
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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What do you mean by racial progression?
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#2 |
Junior Member
Join Date: Dec 2013
Posts: 4
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I Guess JeffK means "at 8th level gumtroblinoids gain ability to blow bubbles" regardless of their chosen class. I tried this some time ago and abandoned because of my lack of coding skills.
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
So in example First/495. Code:
count:Classes.? >= 8 Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
Junior Member
Join Date: Oct 2012
Posts: 21
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Lets say I want to be an astral deva. Starting at level 1. Ofcourse you wouldn't be the full CR14 version.
But its not a class, its a race. (like 3.5/3.0's Savage Species) |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Pathfinder has nothing like 3.5 Savage Species. It would take some scripting to do this but it could be done using the Editor. If you wanted to do this without scripting my advice would be install my Adjustments Addon. Then you could use the "Racial Ability, Disable" adjustment to disable the individual abilities of the race. Then as you go up in levels simply remove the individual adjustments to re-active the Racial Ability.
As for Hit Dice their is no adjustment to adjust that directly. But you could put in negative values for saves, skills, and BAB. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The "Class, Monster" mechanics that were added to the d20 files to support Savage Species were not removed when the d20 files were converted to the Pathfinder.
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#7 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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But they don't work right now and I have no time to fix them. Which is why I have argued (unsuccessfully) for taking them out of the editor.
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#8 |
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