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mototom
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Join Date: Sep 2014
Location: Portland, OR
Posts: 327

Old November 5th, 2021, 08:54 AM
It's a trade off. I'm not an expert, so some of what I say may be nonsensical, but I do run teams of people who are and have worked on SaaS systems quite a bit. Multi-tenant architecture is easier and more cost-effective to scale. I've only seen elaborate custom scripting access in very expensive single-tenant SaaS applications (which doesn't mean other models don't exist, just that I haven't come across them).

I would guess they could turn these things into API calls, and then allow custom objects that only interact with the application via those APIs. But even if that was something that would work, it would be a lot of work that would take people away from other features and would probably not be as "easy" as creating custom user files in HLC.

I wonder if they could make custom items that are just collections of adjustments? The adjustments already exist, mostly. So I could equip a custom ring, for example, and it could give me a bonus to AC, apply an enhancement to my intelligence, and give me the ability to cast lightning bolt three times. I think most or all of those adjustments exist already—you just need to bake them into an item that I can equip and unequip. (And if Campaign Theater could let us transfer items between PCs and/or create a list, like a magic vendor, of standard and custom items players can acquire, we've got quite a bit of homebrew right there.)
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Farling
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Old November 5th, 2021, 03:47 PM
Quote:
Originally Posted by mototom View Post
if Campaign Theater could let us transfer items between PCs
Isn't this available?

I haven't used HLO in quite a while, but item sharing was near the top of their feature list in the early days.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

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mototom
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Old November 5th, 2021, 07:21 PM
Quote:
Originally Posted by Farling View Post
Isn't this available?

I haven't used HLO in quite a while, but item sharing was near the top of their feature list in the early days.
It is not. There's still no way that I can see (I'm looking at GM owned and controlled PCs, and looking at the menu button on different pieces of gear) for a PC to move a piece of gear to another PC in the campaign. Nor is there any shared loot you could use to accomplish that. I am very much looking forward to those showing up someday.

Shared loot alone, with the ability for the GM to loot enemies on stage and move their gear into the party loot, would probably be enough to convince my players to use HLO for PF2. As it stands, it's just me as GM.
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Daniel V
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Join Date: Apr 2020
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Old November 5th, 2021, 05:46 PM
I can't speak to architecture, as that's arcana outside my knowledge.

Quote:
Originally Posted by mototom View Post
I wonder if they could make custom items that are just collections of adjustments? The adjustments already exist, mostly. So I could equip a custom ring, for example, and it could give me a bonus to AC, apply an enhancement to my intelligence, and give me the ability to cast lightning bolt three times. I think most or all of those adjustments exist already—you just need to bake them into an item that I can equip and unequip. (And if Campaign Theater could let us transfer items between PCs and/or create a list, like a magic vendor, of standard and custom items players can acquire, we've got quite a bit of homebrew right there.)
Spoilers, this is basically my thoughts on it. I'd like to see about setting up an adjustments table that can be turned on within items so the adjustments can be added directly to items, then have their activation tied to the item's equip state. Same with potentially Added Abilities and Spells. It's got a number of factors we'll have to work out I think, and not sure when, just tossing out that this is in line with my general thoughts at present.

Last edited by Daniel V; November 5th, 2021 at 05:52 PM. Reason: Repeating myself within a sentence, woooo
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mototom
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Join Date: Sep 2014
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Old November 5th, 2021, 07:24 PM
Quote:
Originally Posted by Daniel V View Post
Spoilers, this is basically my thoughts on it.
Neat that my total speculation was at least within the realm of possibility. Thanks for all the work you and your colleagues do.
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Caribet
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Join Date: Oct 2021
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Old November 6th, 2021, 01:48 AM
Quote:
Originally Posted by Daniel V View Post
I can't speak to architecture, as that's arcana outside my knowledge.



Spoilers, this is basically my thoughts on it. I'd like to see about setting up an adjustments table that can be turned on within items so the adjustments can be added directly to items, then have their activation tied to the item's equip state. Same with potentially Added Abilities and Spells. It's got a number of factors we'll have to work out I think, and not sure when, just tossing out that this is in line with my general thoughts at present.
I would be very happy with that:
  • no ability to create new rules (macros etc)
  • ability to create or modify more or less any item, picking from the standard catalogue of things which are already programmed
  • for the campaign to be able to name, share, purchase, and sell the customised things
  • (thing includes Theme, Class option, Feat, ... as well as objects - anything where you could extract a rule of "add N to X subject to Y"
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