Senior Member
Join Date: Jul 2010
Posts: 178
|
I'm working on a homebrew setting that treats firearms a little differently from the options available in Ultimate Combat. Is there any way to implement the following rules automatically with a check box in the settings like the other rules options? Thanks!
Nearly-Commonplace Guns: Firearms are much more common in this era. Early firearms are still very expensive and can be tricky to wield, but they are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 50% of the amounts listed in Ultimate Combat. Advanced firearms and their ammunition do not exist in this campaign. Last edited by Paris.Crenshaw; April 11th, 2015 at 05:46 PM. Reason: Edited because I first posted this from my phone. ;) |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Unfortunately adjusting "cost" is not possible without making "new" Things. So you will be stuck making sure your players buy Guns for free and then pay for the gun at the right price on the Journal tab. For the ammo and gunpowder it maybe worth putting those in the editor at the correct price. Best I can think of. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; April 12th, 2015 at 11:07 AM. |
|
#2 |
Senior Member
Join Date: Jul 2010
Posts: 178
|
Thanks, Shadow. You are correct. That makes sense. I just wanted to make sure that there wasn't a way to implement the rule via the editor.
|
#3 |
|
|