Junior Member
Join Date: Jun 2015
Posts: 23
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Yeah, it's pretty disappointing that HL still isn't even in development for Android. Especially considering that Android took over the majority market share over a year ago. That's a lot of potential licenses, or even kickstarter supporters as I know I'd put in more than I expected to get back in value, that are being missed.
http://www.digitaltrends.com/mobile/...share-gartner/ When we have to somewhere else for an android character manager, it makes consumers more open to switching to another product for PC as well. |
#11 |
Member
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At the moment I think this is your best option for character management for Android. That may change with the release of the SRD. There are some nice Android tools, and I expect them to get better. I know it's not Hero Lab, but it's better than waiting a few years for a product which may or may not happen.
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#12 |
Junior Member
Join Date: Oct 2012
Posts: 17
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There is an Android App for viewing and managing your Hero Lab files. You can't create new files in this app, but it's better than nothing.
Hero Lab Character Sheet Lite |
#13 |
Member
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Quote:
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#14 |
Junior Member
Join Date: Jan 2016
Location: Kalamazoo, MI
Posts: 5
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Quote:
I read that reply that was posted earlier, considering that was 3 years ago, 2 months of getting someone up to speed would have been worth the investment and actually would still be worth it. The time invested will pay off in future returns. |
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#15 |
Junior Member
Join Date: Feb 2016
Posts: 1
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I was just about to jump on the new Pathfinder bundle but saw only iPad was listed in the regular email for tablets.
I just assumed it would be, so checked here. I guess I'm glad for all the $100s I have save to get content and tinker, but not necessarily use all the time. I hope regular tablet support comes. |
#16 |
Junior Member
Join Date: Feb 2016
Posts: 4
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Isn't it much easier nowadays to program multi-platform?
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#17 |
Senior Member
Join Date: Aug 2013
Location: New Mexico
Posts: 198
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Yes...
Provided you are starting fresh and don't need to access or alter old code. HL's original code forces LWD to not use some of the most resent advances in coding and that means cross platform is a LOT more work. The very core, the foundations, of RW are based on proprietary code from Microsoft leaving that program hamstrung for the foreseeable future as well. |
#18 |
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