Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
February 22nd, 2012, 10:05 AM
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Bug Fixes, Continued
- The Bottle, wine (glass) was renamed to Bottle, glass as shown in the core rulebook, weight increased from 0 to 1 lb.
- The Ladder, 10 ft's price decreased from 5 sp to 2 sp.
- The Lock (Very simple) was renamed to Lock (Simple) as shown in the core rulebook,
- The Flowing Monk archetype was not replacing Fast Movement.
- The wooden stake weapon was incorrectly marked as a 1 handed weapon, rather than a light one.
- The Detect Evil/Good/Law/Chaos spells were missing summaries.
- The Bane spell adjustment was missing.
- The Legend Lore spell had the Material component text mixed in with the focus, and the description was incorrect.
- The Carpet of Flying had an incorrect description, switching the weights of Type II and Type III and none of the versions had any weight when added to the hero.
- According to the online faq, the following Gods from the Inner Sea World Guide are now allowed for Pathfinder Organized play: Gyronna, Hanspur, Sivanah.
- According to the online faq, the following Demon Lords from the Inner Sea World Guide are now allowed for Pathfinder Organized play: Abraxas, Angazhan, Baphomet, Cyth-V'sug, Dagon, Deskari, Gogunta, Kostchtchie, Nocticula, Orcus, Pazuzu, Shax, Socothbenoth, Zura.
- The Boiling Blood spell adjustment was incorrectly adding Darkvision (30 ft).
- The Countless Eyes spell adjustment was incorrectly applying the effects of Boiling Blood.
- The Guided Hand feat was not functioning correctly for weapons that are ranged, adding to the ranged attack bonus twice.
- The Bane item power was appending the name of the target creature type twice.
- The Ape animal companion had 2 slams, corrected to have 2 claw attacks. It also had a speed of 0 rather than 30.
- The Hand of Glory was not bootstrapping the appropriate spells when equipped.
- Heroes who chose "No Gender" were displaying as female in some outputs.
- The Charau-Ka's Thrown weapon mastery was not adding +1 to ranged attacks for thrown weapons.
- The Pinned condition description has been updated with errata (it no longer applies the flat footed condition), and it had not been imposing a -4 AC penalty.
- The Marilith race's Multiweapon Mastery was not removing penalties for off hand weapons.
- The Acid Splash appended Power Component description switched the effects of Material vs Focus uses.
- Regional Traits were not enforcing the limit of one per hero.
- The Inscribe Magical Tattoo feat was not marked as an Item Creation feat.
- The Icon of the Midwife had a few typos corrected.
- The Custom/Magic Meteor Hammers could not be used in fortress mode to grant a shield bonus to AC. The shield was also not marked as part of the Ultimate Combat Source.
- The Unarmed Fighter archetype was not granting proficiency in all Monk weapons.
- The Tiger Fork had no tags stating what proficiency it required or what the weapon class is, and was thus displaying as a siege weapon.
- The Vulpine Pounce feat was not marked as a combat feat.
- The Goblin Sorcerer favored class was missing a tag. That caused it not to be shown on the In-Play tab, meaning the level of spells added could not be adjusted.
- The Bag of Tricks item was updated to the current rules, recieving CL, school, updated description, and price increases.
- The Bead of Force item was updated to the current rules, recieving CL, school, updated description. In addition it needed a tag to give further information on a spell.
- The Belt of Dwarvenkind item was updated to the current rules, recieving CL, school, updated description. In addition the way it was determining when to add the racial abilities was also incorrect.
- The Boots of Elvenkind item was updated to the current rules, recieving CL, school, updated description.
- The Boots of Levitation item was updated to the current rules, recieving CL, school, updated description. In addition it needed a tag to give further information on a spell.
- The Boots of the Winterlands item was updated to the current rules, recieving CL, school, updated description. In addition it needed a tag to give further information on a spell.
- The Boots, Winged item was updated to the current rules, recieving CL, school, updated description. In addition it was not displaying charges when equipped and needed a tag to give further information on a spell.
- The Bottle of Air item was updated to the current rules, recieving CL, school, updated description.
- The Chime of Opening item was updated to the current rules, recieving CL, school, updated description. In addition, it was not displaying charges on the In-Play tab.
- The Goggles of Night item was updated to the current rules, recieving CL, school, updated description. In addition, it now adds Darkvision when equipped by the hero.
- The Orc Bloodline was granting Wall of Fire as a 3rd level spell rather than a 4th level spell, and was adding 1 extra to Natural Armor at all levels.
- The Familiars were being affected by limited animal companion lists (such that ranger/wizards and other combos had no valid familiar choices).
- The Sepia ellipsoid ioun stone was incorrectly marked as a cursed item.
- The Holy Vindicator's Stigmata effects were throwing a validation error when any single one were activated stating that you couldn't have multiple active.
- The Language Subdomain was giving Share Language as a 1st level domain spell, instead of 2nd.
- The Temple Membership vanity was not correctly priced, reduced from 6 to 4 PP.
- The White Haired Witch archetype was not calculating the intelligence damage for the Hair weapon.
- The Crowcaller weapon was mistakenly being treated as a battleaxe, rather than a greataxe.
- The Eagle race had an incorrect space and reach.
- The Ghost Step Ninja trick had a typo in its pre-reqs.
- Alternate Racial Traits taken for a race were not reporting an error upon switching to a different race.
- Fixed the details of many spells from Ultimate Combat
Data File Authoring
- Added the "Helper.NatIgnWeap" tag, bootstrapping a Natural attack with this tag renders it immune to the effects of having a weapon equipped. That is, it will remain a primary attack with weapons. This is used for the Xill's claw attack and certain special abilities (Constrict, Rend, and Trample).
- Added the "Helper.TwoWpLight" tag, weapons with this tag count as Light for two weapon fighting but not for any other purpose. This is used for the updated version of the Sawtooth Sabre.
- Added the "Helper.NoHalfStr" tag, weapons with this tag do Str modifier damage even when equipped in the off hand. This is similar to Double Slice but can be applied to only certain weapons (rather than globally to all weapons). It is currently used for Monks with their Unarmed Strikes.
- Added the "wAttMelee" field, which adds to melee attacks. This stacks with the wAttBonus field (which adds to both melee and ranged attacks).
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