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Junior Member
Join Date: Apr 2012
Posts: 14
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Had severals hours of travelling time today and just clicked wild through my technomancers:
Creating, a hypothetical, paladin sprite with a rating of 16, causes HeroLab to trigger an "Complex Forms Learned: Resource unspent" validation error. At rating 16, there is no possibility to add another complex form so the error should be supressed. The Resonance UI looks overblown if you use a not just beginner technomancer. With a native resolution of 1440 x 900 (Macbook Air) there are showing 5 complex forms, 2 Sprites and 4 Echoes. No temporary complex form was added, the technomancer has a paragon. It's a pain to scroll through my sprites. Is there the possibility to get a new tab for the sprites right next to the resonance tab? A munchkin mancer, elf with exeptional attribute: charisma, can have 9 registered and 1 compiled sprites. Not funny to scroll to a specific sprite. Adding them to the dashboard is, to me, not really an option. Having a portfolio with 8 characters with vehicels, drones, spirits and sprites causes HeroLab to become very slow. So I supressed the listing of the "minions" as separate characters. Basic Sprite tab: When pushing the button "Add optional modifications for this race" there is a grey "Free Sprite" option. In the description it states in red: "Free Sprites should be created as independant characters, rather than as summoned minions". But.. there is no possibility to select "Free Sprite" at the character generation. If I add the optional character mod anyways, the validation message remains. Very annoying. Also: the sprite automaticaly gets the stream "Cyberadept". Maybe I missed it, but I thought sprites can't choose a resonance stream. Sideinfo: The validation error that I should add more complex forms remains in this free sprite. Question: is there a way to supress validation messages? I've added die Quality "Day Job" to an AI (hey, AIs can get an legal SIN, so why they can't get a job and work for a SOTA nexi?) |
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Senior Member
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Quote:
I agree that spirits and sprites need their own tabs as Magic and Reasonance tabs become very cluttered very easily. |
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Junior Member
Join Date: Apr 2012
Posts: 14
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Ah, missed to switch it. Thank.
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Senior Member
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Not sure if this has been mentioned before, but could the size of the dropdown be widened. When using Reinforced Mounts it's really difficult to tell what one's what, and in general it's a challenge to get the right weapon on the right mount.
Also, with Drone Racks, can we have those as a container so we can specify which drone is in which? |
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Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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/second on the Drone Racks thing.
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Member
Join Date: Feb 2012
Posts: 98
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I'd love to be able to use Pack kits, but all I as a GM really need to get a PC or NPC geared up is the ability to add couple of sets of gear quickly to the character. I don't care about availability or even weight. Just give me the nuyen total. Is there any way to quickly add a list of gear to a character?
Thanks |
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Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Yes, I would love to be able to pre-built various pieces and assortments of gear, and then just add them in "all at once" to various characters. Something I can do right from inside the program, without editing actual datafiles.
A tall order, I know. But I would absolutely love it. (For example: I often buy a backpack, sleeping bag, tent, camoflage netting, and survival kit ... as a "bug out bag", run-for-the-woods-and-pray set of gear, in the event I can't go to a bolt hole but still need to disappear for a week or so. It's tedious chasing them all down, every character, individually. A one-stop solution would be absolutely lovely.) |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,113
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cndblank and _Pax_, would creating a mule character work as a workaround?
Add your choice of gear to an otherwise blank character, and save that character. Then, every time you need that set of gear, use the portfolio menu...import hero from portfolio option to grab a copy of that guy, then use the bag icons on the dashboard to move his gear collection to the real character, then delete that copy of the mule? _Pax_, I'm sorry to say that when PACKS are added, it'll serve cndblank's needs (he can just create a new gear PACK for the collection he wants), but there will be no way to add these packages without touching the editor. |
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Member
Join Date: Feb 2012
Posts: 98
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Thanks for a quick reply. Let me see if I can get that to work.
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Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Hmm.. No, a mule wouldn't really work. Oh well, I can dream.
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