Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Okay, i have been working with the sample system used when i got the Authoring kit and i have modified it to be a generic fantasy game based loosely on D20. Hey is the .user file and if anyone has any ideas or questions, concerns, complaints, or just regular old comments; feel free to tell me.
Crest of Ruin.user It is for the Sample File and not the Skeleton file, just so you are aware. i decided to use their base system since it was already fairly good. this file is just an improvement and i would like to know what you think. |
#1 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Are you working on spell list or is it just what you want to do within what spell casting abilities you pick. Is this just a basic set up.
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#2 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Yes, right now i have the spell list written down and more sets of magic will follow but i am still working on how to create a tab for spells when the magic sets are selected. this is just basic stuff and hopefully i will get it all worked out soon.
You see, i'm not very tech savvy so the basics are all i could figure out. once i learn more, more will be added. |
#3 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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That's cool, was just wondering, making sure I wasn't doing something wrong. LOL, No hurry, looks promising so far. I understand the pain in working with them, I have got the Atomic Highway Rpg data files quite far, though still in progress.
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#4 |
Senior Member
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TaylorBland,
Gonna use this thread to answer your questions, I hope that's ok. First, for new tabs, take a look at the existing ones. You'll find them in the sample your working on, the file names are 'tab_XXX'.dat That should get your started, I'll post more tonight. BoomerET Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#5 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Here are some spells i want to use as part of the first set of spells for each magic type (or Arcana as i call them)
Elemental Spells- can control the forces of the elements Shape Element Control Element Sonic Blast Negate Sound Throw Stone Blaze Shock Ice Shards Acid Spray Summon Light Fog Hellfire Sheet of Ice Burning Hands Chilling Touch Elemental Clone Earthquake Elemental Body Wall of Fire Wall of Ice Wall of Stone Wall of Wind Necromantic Spells- has dominion over blood and death Drain Life Drain Mana Drain Stamina Raise Dead Summon Spirits Animate Objects Death Curse Unluck Curse Insanity Curse Illusion Glamour Anti-Life Shell Blight Bleed Fear Creeping Doom Despair Blood Control Phantom Killer Touch of Death Grasping Hands Crushing Hands Nightmare Bind Soul Haunting Mists Shadow Weapon Shadow Step Agonizing Pain Marionette Possession Paladinic/Valkyric Spells- empowerment/fortification and anti-magic Fortify Empower Anti-Magic Field Anti-Magic Burst Stun Mystic Binds Dispel Enchantment Disrupting Weapon Iron Body Mark Of Justice Righteous Might Spirit Weapon Weaken Summon Sword Summon Shield True Strike Arrow of (Alignment) Grace of the Champion Alchemical Spells- power of runic magic and the hidden science of potioncraft Enchantment Remove Enchantment Create Rune Scrying Transmutation Animate Objects Arcane Lock Dimensional Door Explosive Runes Gateway Illusory Script Rapid Repair Remove Sickness Remove Disease Remove Curse Bardic Spells- powers of misdirection and enchantment Sleep Enthrall Daze Charm Fear Open Doorway Awaken Blindness Deafness Confuse Dancing Lights Hideous Laughter Hypnotism Silence Misdirection Chord of Shards Dance of a Hundred Cuts Vocal Alteration Harrowanic Spells- powers of inner energies into solid forms Force Blast Force Cage Force Field Force Hook Force Shield Ki Blade Ki Burst Ki Hammer Wall of Force Astral Projection Ki Arrow Channel Ki Ki Lightning A Hundred Fists Ki Drain Clerical Spells- channeling of divine magics Align Weapon Banishment Bless: Person Water Weapon Creature Breath of Life Hallowed Sanctuary Heal Helping Hands Heroism Holy Aura Holy Smite Holy Weapon Holy Word Mend Objects Resurrection Shield of Faith Stabilize Holy Fires Arrow of Alignment Channel Alignment Divine Pursuit Spear of Purity Purify Area Druidic Spells- powers of plants and animals (Only Halflings have been able to produce Druids due to having been created from Sprite Magic) Badgers' Ferocity Bears' Endurance Bulls' Strength Chameleons' Cloak Cats' Grace Eagles' Splendor Foxes' Cunning Owls' Wisdom Wall of thorns Guidance Command Animals Blight Animal Messenger Become Beast Speak to Plants Speak to Animals Summon Familiar Plant Body Shape Plants Burst of Nettles Primal Scream |
#6 |
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