Junior Member
Join Date: Mar 2010
Posts: 1
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I'm trying to work on a conversion of the rules for this setting, but am running into some trouble. Can anyone help me with the following
-There is a hindrance that makes a certain race have to spend 2 Attribute points whenever they want to upgrade their smarts die. How would I go about changing the value of that attribute for that specific race -I know how to add a natural weapon, but I don't know how to change the damage die. - A certain race gets an extra attribute point. How do I edit that. THanks to anyone who can help! |
#1 |
Junior Member
Join Date: May 2011
Posts: 2
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Has anyone done this? I would be interested. Thanks!
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,555
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I can help with this.
The new Racial Properties list handles the first one. It's right out of the Savage worlds Deluxe book. I have the code for this, but I'm getting ready to head out of the house. I'll post it later today/this evening. This one, too. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,555
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OK, as far as Racial Properties go, there are two versions of what you asked about: Costly Attribute, which forces an attribute to cost twice as much during character creation but Advances normally, and Very Costly Attribute, which is the same as Costly but takes 2 Advances to boost during game play.
The code for the natural weapon question is: Initialization/1000 perform hero.child[wpUnarmed].setfocus perform focus.assign[WeaponDie.2] ~(Assigns a d4) If it already has a different weapon die assigned, you'll have to delete it first. The code for adding a single attribute point would be: Setup/8000 #resmax[resAttrib] += 1 For this one, is it that the Race has an extra attribute point they can put anywhere? If it's for a specific Attribute, the new racial Properties handles that (Enhanced Attribute). |
#4 |
Junior Member
Join Date: Mar 2012
Location: Durham, NC
Posts: 12
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Anyone build all of the races for 50 Fathoms yet and willing to share them with a Savage Worlds GM? Thanks...
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#5 |
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