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Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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I'll be keeping a list of Bugs reported for the current file in this thread...Please check here before reporting a bug in order to make sure it hasn't been reported yet...
If it has "fixed" after it I've already coded it into the next bug-fix release... Thank you... ACTA file 2.1 Narn The Ka'Toc should be Skirmish for SFoS (Raid for Revised) fixed Centauri The Sulust should be Raid for SFoS (Patrol for Revised) fixed League The Tashkat and Takata should be War fixed The Tiraca should be Patrol for SFoS (Skirmish for Revised) fixed ACTA File 2.2 Vree Xill and Xorr changed to Raid and Skirmish respectively fixed All Allies invallidating when adding aux craft fixed ACTA File 2.3 Fighters not appearing at proper values fixed Hyperion Command variant weapons fixed |
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Junior Member
Join Date: Dec 2005
Posts: 1
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The Sulust (Centauri) should be Raid, not Patrol
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Junior Member
Join Date: Dec 2005
Posts: 1
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League of Non-aligned worlds:
No longer get +1 for every 5 fleet points Brakier Tashkat & Takata (variant) are both War priority. These show as Battle in the League list. Other: Could ships that carry auxillary craft indicate their total complement? Great stufF!! keep up the good work. |
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Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Russ: I've looked into giving you more lines for notes but unfortunately it's not possible under 3.1 however Colen has added it to the 3.2 release (whenever that's ready)...
As for Aux craft I'd rather not add another stat showing their compliment, however if you select them from the Ship Options they should appear at the max levels...They can then be adjusted to suit your needs (how many models you own)...I could set it up so that the aux craft option starts activated if you'd preffer? |
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Junior Member
Join Date: Aug 2005
Posts: 16
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Hi, I am encountering a couple of bugs whenever I attempt to add allies to a fleet. I am building an ISA fleet and want to include EA allies (ally actually), but no matter what ship I choose, if I select the aux craft option, I get a validation error that I can only spend 1 FAP on allies. Aux craft are considered a child unit of their ship, aren't they? I mean they don't take up FAPs as a main fleet item, why would they do so as allies?
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Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Yup...I know exactly what's wrong...I just need to figure out how to fix it
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Junior Member
Join Date: Jan 2006
Posts: 21
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Vree Conglomerate
Sky Full of Stars and Revised Rules fleets are the wrong way round. Xorr should be Skirmish. Xill should be Raid. |
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Junior Member
Join Date: Aug 2005
Posts: 16
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I found some bugs in the EA files,
1: the Hyperion Command Cruiser has Plasma Cannons instead of the upgraded Heavy Lasers. 2: the Omega, Nova and Warlock have "0" flights of fighters when they are selected, i.e. the Starfury is "0" and can't be changed and the child selection of Thunderbolts is the same. edit: add Shadow Omega to bug #2. 3: the Avenger has 6 flights of fighters while the Poseidon only has 5 !?!, shouldn't this be 8 and 16 respectively? |
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Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Ack! I thought I'd put out the fighter fix as soon as I found it...Anyway I'm about to uppload that fix as 2.2...it might not look like it's changed but fighters should be working...please let me know one way or the other (I'm starting a seperate thread for it)...
As for the Hyperion Command variant...uh, which version are you talking about? I just rechecked SFoS and there's no Plasma there...Thanks for the heads up... |
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Junior Member
Join Date: Aug 2005
Posts: 16
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maybe it's my version of the file. I just checked my rules selections and I have SFOS selected. When I select "command" variant Hyperion I get the following list of forward weapons:
Medium Plasma Cannons Medium Pulse Cannons It should read: Heavy Laser Cannons Medium Pulse Cannons |
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