Junior Member
Join Date: May 2014
Posts: 13
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Several things for my characters have conditional modifiers, that don't show up on the character sheet. Is it possible to include a Notes field for most things on the character sheet where these conditional modifiers can be listed?
Some examples: * Skill uses that use cyberlimb stats instead of the overall stat, such as Palming. * Kick attacks with unarmed combat (extra reach for Kick attack in Martial Arts, Satyr Legs damage modifier) * Alternate movement modifers (Satyr Legs, Skimmers) * Calculated damage and AP for ammo types other than the loaded ammo for the weapon. On a related note, can certain modifiers that are on the character sheet be listed in a separate box if they would be repeated multiple times? One of the character's I've created is a dryad social adept, who has Don't Call Me Dumb, Authoritative Tone, and Symbiosis listed 7 times in the skill section (one for each social skill). Instead, having a box listing Skill Modifiers at the end of the Skills section that lists these items once and naming the skills the modifiers apply to would save space. |
#1 |
Junior Member
Join Date: Apr 2012
Posts: 18
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There is notes field sort of on the Personal Tab
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#2 |
Member
Join Date: Feb 2012
Posts: 99
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EVERY THING NEEDS Notes fields. Usually more than one.
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#3 |
Member
Join Date: Feb 2012
Posts: 99
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I see that NPCs character have multiple notes fields available. It would be nice if PC character had the same access to multiple note fields too.
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#4 |
Member
Join Date: Feb 2012
Posts: 99
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But I was serious. Every item, attachment, power, quality, contact, favor, and anything else should have a note field attached. This is a roleplaying game and history and or modifications are very common.
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#5 |
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