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royalfa
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Join Date: Feb 2011
Posts: 37

Old February 14th, 2011, 10:33 PM
Hi there I have a lot of troubles trying to make my own saving throws for the game.

I create the thing_savingthrows, the component Save and the edithing.

At the end I can make it work...Have a lot of troubles with linkage (don't find how to do it with my own definition I use linkage "attribute" at the end)

But when I get around that;HL can't initialize the fields on each thing..the error say that is not defined but "YES IS DEFINED" when I look upon other archives I found that I miss this line
autocompset="No" in my new component Save.

But then HL say to me that the componentset do not exist!!!

Well I rewind all my work to the point I have non of this changes now have a new trouble that can't find....

I create a new tab_atributos and delete the tab_basic all was fine but in the thing_resource is a "panlelink="Basic" if I only change this to atributos he don't fine the link

Where I define this linkange??

Thaks
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old February 15th, 2011, 06:02 AM
Quote:
Originally Posted by royalfa View Post
Hi there I have a lot of troubles trying to make my own saving throws for the game.
...
This sounds like your using the Authoring Kit actually and not the editor. My suggestion would be to post in the Authoring Kit forum so that some one from HL like Mathias can help you out.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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royalfa
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Join Date: Feb 2011
Posts: 37

Old February 15th, 2011, 11:08 AM
Thanks Shadow

Well I try with the editor too but don't have a "defense" or "ST" by default.

I was thinking in make them as traits (as per "defense") but I think is short...
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