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kingpaul
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Old December 1st, 2007, 05:51 AM
I just added this to my character, but his Int didn't go up. There's also not a checkbox to show that the item is in/has been used, like the Headband of Intellect +6.
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rob
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Old December 1st, 2007, 01:43 PM
At 06:51 AM 12/1/2007, you wrote:
Quote:
I just added this to my character, but his Int didn't go up. There's also not a checkbox to show that the item is in/has been used, like the Headband of Intellect +6.
That behavior is intentional. Here's why. Your character may pick up the book, but he won't necessarily READ the book. Once he READs the book, the book actually disappears. So the character either has a book for which the effects don't apply, or he doesn't have a book for which the effects DO apply.

Consequently, the book shows in the inventory as long as it's being carried. Once it's been read, delete the book from the inventory (it's gone) and add a permanent adjustment to the character on the "Adjust" tab to apply the Intelligence bonus. You can include a comment with the adjustment to identify its source.

If we simply used a checkbox to toggle the enablement of the effects, that wouldn't be accurate. It would imply that the item could be unequipped and then handed to another character, which isn't the case.
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kingpaul
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Old December 2nd, 2007, 08:30 AM
The reason I brought it up is that the Tomes and Manuals give an inherent bonus to the stat. Like most other bonuses, inherent doesn't stack...you get the best.
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Colen
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Old December 4th, 2007, 05:10 PM
kingpaul wrote:
>
>
> The reason I brought it up is that the Tomes and Manuals give an
> inherent bonus to the stat. Like most other bonuses, inherent doesn't
> stack...you get the best.


Ah, good point. We'll add this to the list to fix for a future version.


Thanks!

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huntercc
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Old December 4th, 2007, 05:32 PM
Quote:
Originally Posted by rob
If we simply used a checkbox to toggle the enablement of the effects, that wouldn't be accurate. It would imply that the item could be unequipped and then handed to another character, which isn't the case.
You could probably use a checkbox, that when checked would "activate" the item's effects, and make it no longer appear to be equipped. Maybe it could add something to the character's list of specials?
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Colen
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Old December 4th, 2007, 05:40 PM
huntercc wrote:
>
>
> *rob wrote:*
> If we simply used a checkbox to toggle the enablement of the effects,
> that wouldn't be accurate. It would imply that the item could be
> unequipped and then handed to another character, which isn't the case.
>
>
>
> You could probably use a checkbox, that when checked would "activate"
> the item's effects, and make it no longer appear to be equipped. Maybe
> it could add something to the character's list of specials?


That's probably exactly what we'll do. I don't think there's a need for
it to appear in the list of special abilities, since it's a constant
bonus, but you'll "equip" the book. Once you do that it'll grey out and
"USED" will be appended to the name, and the bonus will be applied
appropriately.


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Dastir
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Old September 24th, 2008, 12:07 PM
*casts ressurect thread*

I have a Tome of Clear Thought +2. So, to simulate "reading" the book, I added a permanent +2 adjustment to my Int, as suggested in this thread.

However, when I then add a new level to my char, I expected to see one additional skill point for me to spend, this was not the case. Because this is an inherent bonus, it should add skill points to all future levels (not retroactively) just like adding to your intelligence with your level (4,8,12,16,20) bonus(es)

Any advice?
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Colen
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Old September 26th, 2008, 03:17 PM
Dastir wrote:
>
>
> *casts ressurect thread*
>
> I have a Tome of Clear Thought +2. So, to simulate "reading" the book, I
> added a permanent +2 adjustment to my Int, as suggested in this thread.
>
> However, when I then add a new level to my char, I expected to see one
> additional skill point for me to spend, this was not the case. Because
> this is an inherent bonus, it should add skill points to all future
> levels (not retroactively) just like adding to your intelligence with
> your level (4,8,12,16,20) bonus(es)


Unfortunately, right now there's no way for Hero Lab to know which level
you added the Tome at. The easiest way to do this right now is to add
another adjustment for +1 skill points per level for the appropriate
class, and then a third adjustment to represent the levels before you
got the book.


For example, if you got the book at level 10 and your next level was 11,
you would add an adjustment for +1 skill point per level, then another
adjustment for -10 skill points to ensure that you got 1 extra skill
point at level 11, another 1 at level 12, etc.


Hope this helps,

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Colen McAlister, colen@wolflair.com
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lowew79
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Old October 2nd, 2012, 11:00 PM
Poof ressurect thread, are you guys still gonna fix this? Just wondering, thanks for all the hard work.
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mirtos
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Old November 9th, 2012, 11:16 AM
Quote:
Originally Posted by Colen View Post
Dastir wrote:
>
>
> *casts ressurect thread*
>
> I have a Tome of Clear Thought +2. So, to simulate "reading" the book, I
> added a permanent +2 adjustment to my Int, as suggested in this thread.
>
> However, when I then add a new level to my char, I expected to see one
> additional skill point for me to spend, this was not the case. Because
> this is an inherent bonus, it should add skill points to all future
> levels (not retroactively) just like adding to your intelligence with
> your level (4,8,12,16,20) bonus(es)


Unfortunately, right now there's no way for Hero Lab to know which level
you added the Tome at. The easiest way to do this right now is to add
another adjustment for +1 skill points per level for the appropriate
class, and then a third adjustment to represent the levels before you
got the book.


For example, if you got the book at level 10 and your next level was 11,
you would add an adjustment for +1 skill point per level, then another
adjustment for -10 skill points to ensure that you got 1 extra skill
point at level 11, another 1 at level 12, etc.


Hope this helps,

--
Colen McAlister, colen@wolflair.com
Wouldnt it make more sense to just do the +2 int (which would give the +1 per level), and do the -10 skill points and also -1 starting language?

I ask because If you do it the way Colen suggests you either wouldnt get the other benefits to an increased int (more spells, increased modifiers on search checks, etc...), or if you gave the modifer to int you would get double skill point modifiers (and if the user was multiclassed, youd have to to add them to each class in the future). Seems simpler to just add the stat, and subtract what needs to be subtracted so its not retroactive, but let the stat do most of the bonuses. (in int's case, i think it would just be skill points and starting languages)

So what I did was the +2 int, -10 skill points, -1 starting language.

(assuming you read it at 11th level).

Last edited by mirtos; November 9th, 2012 at 11:20 AM.
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