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dacoobob
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Join Date: Sep 2018
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Old February 22nd, 2021, 11:48 AM
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Originally Posted by Daniel V View Post
This is something we're actively looking into. A fair bit originates from adjustments made between the B1 release and when monster creation rules were put out in the GMG, and some are just issues lol. But yeah, we're working to address it and make corrections.
Great to hear, thanks!
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nightpanda2810
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Old February 23rd, 2021, 06:35 AM
Quote:
Originally Posted by Daniel V View Post
This is something we're actively looking into. A fair bit originates from adjustments made between the B1 release and when monster creation rules were put out in the GMG, and some are just issues lol. But yeah, we're working to address it and make corrections.
Great news!

Should we report individual issues as we find them, group them in multiples, or something else?

Realmworks Template Management
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Daniel V
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Old February 25th, 2021, 04:27 AM
Multiples are fine, that way Ryan isn't swamped. Just hold off for the time being, if all goes well we're shooting to roll out changes soon (not today's release, but very near future) which should correct a fair deal of the issues, so any reports currently aren't going to do much good as they're already being worked on.
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Daniel V
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Old March 12th, 2021, 05:09 AM
Just rolled out fixes this week that corrects a bunch of discrepancies, so hopefully things are looking better. If you find issues now go ahead and shoot us bug reports for them. Thanks!
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dacoobob
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Old March 12th, 2021, 05:16 AM
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Originally Posted by Daniel V View Post
Just rolled out fixes this week that corrects a bunch of discrepancies, so hopefully things are looking better. If you find issues now go ahead and shoot us bug reports for them. Thanks!
Wow, thanks for the quick turnaround on this! I took a glance and the numbers are definitely looking much better. Saw a few small discrepancies but those can go in individual bug reports. Thanks again.
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Daniel V
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Old March 14th, 2021, 01:17 PM
Just a heads up that something seems to have gone amiss here, but we're investigating it.
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Daniel V
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Old March 17th, 2021, 09:47 AM
Alright, we just released the fix for this. Basically NPC ancestries now have internal modifiers to skills to match their statblock values instead of including values in the adjustments boxes by default, so the values entered there should be exclusively what you guys enter. There was a problem that happened with applying the fix that would modify those adjustment values opposite what we had used though, so things were extra weird there. This has now been corrected though, so any new NPC that's created or imported from the Value should have no modifications applied, and any existing ones should have their values adjusted to maintain status quo. There's a note in our release notes about a window of cases where values will be incorrectly applied, unfortunately, but we did the absolute best we could to get this fixed and minimize impact on you all with it.

Alongside this we get a change to the UI made to display final values properly in their appropriate tables, which was oddly missing, but woo improvements. Like I said before, if you run into any issues, let us know!
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