Junior Member
Join Date: Jul 2016
Location: Charlotte, NC, USA
Posts: 12
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So I'm really enjoying building characters with HLO and testing out how they'll be able to progress. However, I can't seem to find any way to view a level-by-level list of what selections I made, nor a way to view what my character sheet would have looked like at a given level.
For example, I like being able to preview a character's potential advancement thru all 20 levels to see what's possible. However, if it's still a character I'm advancing thru normal play, or I want to run a flashback scenario, it would be good to set an option that instructs HLO to show me what my character sheet looked like at a lower level rather than only being able to see the level 20 version. Is there any way to do this natively, or is it incumbent upon the user to clone their character before each level-up if they want historical advancement data of this sort? |
#1 |
Member
Join Date: Mar 2014
Posts: 31
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you can't do that on the HL classic app either. At least in the HL classic app you can 'save as character.levelnumber in order to keep track or rollback.
What I have been doing in my group is saving PDF's of each level so we have reference to each level. |
#2 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,094
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I'd go with templeton - save copies at each level, or make Journal entries saying what you chose at each level.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2019
Posts: 166
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Hi Larathiel! So glad you're enjoying HLO. Templeton, and Dami are correct. Right now, you would need to save your character at each level in order to see those changes separately. We'll keep that idea in mind for the future though. Thanks for the question.
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#4 |
Junior Member
Join Date: Jul 2016
Location: Charlotte, NC, USA
Posts: 12
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Appreciate the answers and export/journal suggestions, everyone. And yes, this is a feature I'd love to see down the road.
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#5 |
Member
Join Date: Feb 2019
Posts: 53
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I also would really like more level clarity in decision making. What level you are when you make a selection matters more in this edition because far more feats are level restricted. The design of the system also encourages GMs to award bonus feats, and depending on what level they're given they will make a big difference.
Retraining would also be easier if you know for sure you can remove X without breaking a chain that relies on it being taken at a certain level. |
#6 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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I have to think that changing every character from an XML snapshot of its current state to a transactional database with journaling would add a tremendous amount of overhead to the program.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#7 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
But this feature was never implemented in HL classic, since it isn't too complicated to save a character to a portfolio with a different file name. A similar approach might work in HLO if it has a trivial-to-access copy function for characters. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#8 |
Junior Member
Join Date: Jul 2016
Location: Charlotte, NC, USA
Posts: 12
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Well, we can create folders in HLO, so I guess we could use that to manage the glut of extra character sheets that would come with saving a copy at each level. Not my preferred way of doing such a thing (since it requires breaking my train of thought repeatedly), but it's better than nothing...
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#9 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Not knowing the exact details of HLO implementation, HLC implementation generally tracked level advancement's separately, so you could see something like:
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#10 |
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