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Volunteer Data File Contributor
Join Date: Oct 2008
Location: Seattle
Posts: 66
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Junior Member
Join Date: Aug 2010
Posts: 11
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One problem I have run into is the ability to add Advantages/Flaws to the array as opposed to the slots in an array.
An example of where this is needed is when you build an array with the Removable flaw. The removable flaw says it applies to the power as a whole not the individual effects. If I build the array as alternates instead of using the Array container and apply the flaw to the main power it reduces the points avaliable to the alternates. |
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Join Date: Oct 2008
Location: Seattle
Posts: 66
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Alternate Form- Solid. When it's active, the total costs of defenses goes down (4 points). Assuming it's the activation of the Fortitude Immunity.
File attached. Last edited by fillerbunny_x1; August 13th, 2010 at 10:36 PM. |
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Someone already mentioned that the Extra Condition extra for Affliction does not actually add more pulldowns. I noticed that the rules allow you to apply Extra Condition multiple times, but currently HL only allows it once. Taken together, this may be awkward to implement, so I'd suggest a single text box for all extra conditions.
Also, Quickdraw is no longer ranked (I don't think reloading is a move action anymore) and Uncanny Dodge doesn't require a defined sense, so you can remove those parts. And since Skill Mastery only does single skills now, can we make that a pull-down list? |
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Member
Join Date: Mar 2010
Location: IL
Posts: 84
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Quote:
It is Beta so it's expected, I'm just trying to learn the rules and cheating by using HL. HL is my crutch. ![]() EK |
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Junior Member
Join Date: Aug 2009
Posts: 9
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Small error I've found. Under Teleport, Turnabout is listed as a 1 point per rank extra while the book has it as a flat 1 point.
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Another small error. Under flight, there are two Platform flaws, one of which refers to Knockback and the M&M core book, and I'm very aware of how KB is no longer a base rule in 3E.
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Member
Volunteer Data File Contributor
Join Date: Oct 2008
Location: Seattle
Posts: 66
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Vehicle Equipment isn't getting factored into the final cost of the Vehicle (it shows up on the Vehicle sheet under Advantages and with the right cost, but not in the cost on the Primary character's sheet).
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Senior Member
Join Date: Jan 2009
Posts: 223
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I can't seem to apply the Increased Action flaw to Strike to make it take longer than a Standard Action to execute. Is this a program glitch, or a new rule wrinkle I'm not understanding?
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Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,501
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Rule Wrinkle. Only selected powers can have their actions changed or than to Reaction and then only in specific ways.
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