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Join Date: Jun 2012
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I'm not seeing any of the core races in the race list for NPC's. We do need NPCs besides monsters...
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#1 |
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Moved this to it's own thread.
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#2 |
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#3 |
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But if you're listing every other monster for people to just open up and use, the core races should be there too.
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#4 |
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If you know the page number in the Alien Archive to give LW this info please do. As no such info exists are you expecting LW to invent Paizo rules?
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#5 |
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To add please don't provide the page numbers in the Core rule book for the human race. That is for a PC and can not be used to create/craft a NPC.
NPCs and Monsters in Starfinder use 100% of their own rules. Unless you want a really lopsided combat a DM can not craft a human solider using PC rules and throw it at the PCs. The combat will go on forever and be badly balanced. With the above being the case and Alien Archive having no rules for "human" how can LW provide those in the tool? Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#6 |
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I don't think we're on the same page. Right now, I do this:
Create new, select NPC as the type. Confirm add character. Open it, go to character, go to race. I can pick a void hag, an urog, or any of the AA things, but I can't pick a human or a vesk. I can then modify that urog into the monster I want, but the vesk I'd have to start from scratch. |
#7 |
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The void hag race in that list isn't just a blank void hag NPC with only a race - it's the CR 10 void hag on pg. 120 of Alien Archive, with all of the ability scores, skills, other abilities, spell-like abilities, etc. all pre-set with the same choices made in Alien Archive (although it can be customized from there).
The very first race in the list is a blank NPC that can be created as any race you want by adding the correct creature type and subtype. |
#8 |
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From the other thread. Here is the statblock of the human gang members from the first AP Dead Suns: ----------------------------------------------- Absalom Station Gang Member CR 1/2 XP 200 CE Medium humanoid (human) Init +3; Perception +10 -------------------- Defense HP 13 -------------------- EAC 10; KAC 12 Fort +2; Ref +4; Will +0 -------------------- Offense -------------------- Speed 30 ft. Melee club +2 (1d6-3 B) Ranged azimuth laser pistol +6 (1d4 F; critical burn 1d4) -------------------- Statistics -------------------- Str +2; Dex +3; Con +1; Int -1; Wis +0; Cha -1 Skills Bluff +5, Intimidate +9, Stealth +5 Gear flight suit stationwear, azimuth laser pistol with 1 battery (20 charges), club, credstick (worth 150 cr), credstick (worth 150 cr) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. ------------------------------------------------ Its stats are in line with the Paizo adventure and built using HLO. But no where did I start with "human" because no such monster exists. If you are making a vesk adversary you follow the rules of the AA and start with Humanoid as type and Vesk as the subtype. Then fill in the rest of the details. But a Vesk NPC does NOT get the ability score modifiers or many other features of the Vesk PC race. I am not sure how else to describe this..... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#9 |
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I understand that LW can't/shouldn't make up rules, but this is where there should be some communication back with Paizo to better explain how this should work, especially when you see AA races also as options. Personally, I think the AA races should be base AA rules for Monster use, with the ability to follow the custom NPC rules using the player races in AA following the same rule building design from the Core book. That would keep consistency and be more clear. The only "hobby" GW is interested in is lining their pockets with your money. |
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#10 |
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