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jbearwillis
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Old April 16th, 2012, 11:36 AM
Mathias on that same page, in the paragraph below, it says this

(After a metatype is chosen, transforming the character into
a changeling is as simple as choosing one of the 3 levels of the
Changeling Positive quality (next column).)

it says Metatype , but does not say metavariant. what I read is the only ones that can take them are metatypes with the changeling quality, Metavariants and a Non-Metahuman sapient if a gamemaster allows it. Correct me if I'm wrong in the way it's stated.
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Mathias
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Old April 16th, 2012, 11:20 AM
I think that's contradicted by pg 73: "The first step when creating a changeling character is to choose a normal metatype (human elf, dwarf, ork, or troll), metavariant..."

I think the part on pg 110 is talking about the fact that metavariants get free metagenetic qualities from their race - it's not allowing them to purchase more.
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cryptoknight
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Old April 16th, 2012, 11:24 AM
That's not what the rules say. The original quote was talking about actual changeling characters... Metavariants are Metagenetic by default.
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Mathias
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Old April 16th, 2012, 11:26 AM
On the personal tab, in the "Permanent Adjustments" table, there's a "Negative Quality Build Point Limit" adjustment that you can use to allow more or less negative qualities.
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cryptoknight
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Old April 16th, 2012, 11:32 AM
I suppose you could read it either way. The best bet would be to get a clarification from the authors.

There's other problems with Metagenetic Qualities. Page 110 lists several normal qualities that are also metagenetic. We talked about this in the developers forum a few months back, and I forget what you had said, but this is important if somebody wants to use the negative qualities to offset something they changlinged for.
Quote:
Other Metagenetic Qualities
In addition to the metagenetic qualities introduced below,
the following qualities available in Shadowrun, Fourth Edition
qualify as Metagenetic qualities (see Qualities, p. 77, SR4; New
Awakened Qualities, pp. 24–28, Street Magic; and Augmented
Qualities, pp. 20–22, Augmentation).
Other Positive Qualities: Astral Sight, Biocompatibility,
Double Jointed, High Pain Tolerance, Magic Resistance, Natural
Hardening, Natural Immunity, Quick Healer, Resistance to
Pathogens/Toxins, Spell/Spirit Knack, Toughness
Other Negative Qualities: Allergy, Asthma, Albinism,
Biosystem Overstress, Disease Carrier, Gene Freak, Low Pain
Tolerance, Nano Intolerance, Reduced (Sense), Sensitive System,
Uncontrolled Metastasis, Weak Immune System
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Mathias
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Old April 26th, 2012, 02:41 PM
Quote:
Originally Posted by cryptoknight View Post
I suppose you could read it either way. The best bet would be to get a clarification from the authors.

There's other problems with Metagenetic Qualities. Page 110 lists several normal qualities that are also metagenetic. We talked about this in the developers forum a few months back, and I forget what you had said, but this is important if somebody wants to use the negative qualities to offset something they changlinged for.
Actually, I forgot about it, I'm sorry to say. I'm afraid I don't currently have enough time available to figure out a system that will let me mark qualities as dual-use and make sure you only select them on one table or the other. I've written this down on my to-do list so I don't forget it again. Thanks for bumping the issue.
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cryptoknight
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Old April 27th, 2012, 02:50 AM
Quote:
Originally Posted by Mathias View Post
Actually, I forgot about it, I'm sorry to say. I'm afraid I don't currently have enough time available to figure out a system that will let me mark qualities as dual-use and make sure you only select them on one table or the other. I've written this down on my to-do list so I don't forget it again. Thanks for bumping the issue.
Wouldn't this be as simple as making a second copy of the various qualities and where appropriate using the same scripts or settings that Biocompatibility has now to make sure that once you took one of them in one place that all the rest were invalid?
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Mathias
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Old April 27th, 2012, 07:03 AM
Quote:
Originally Posted by cryptoknight View Post
Wouldn't this be as simple as making a second copy of the various qualities and where appropriate using the same scripts or settings that Biocompatibility has now to make sure that once you took one of them in one place that all the rest were invalid?
It's a lot simpler to write prereqs on other things, for example, "Magic Resistance Forbidden" if the copy of Magic Resistance on the positive qualities table is the same thing as the copy of Magic resistance on the positive metagenetic qualities table.

Creating duplicates will be plan B if I can't get plan A to work.
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cryptoknight
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Old April 16th, 2012, 11:39 AM
jbear,

If Shadowrun rules didn't conflict themselves in the same book, well it wouldn't be Shadowrun would it
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jbearwillis
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Old April 16th, 2012, 01:31 PM
LOL Yes I agree, Why do they have to write them as stereo instructions.
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