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Senior Member
Join Date: Sep 2010
Posts: 147
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So far, this is the Variant channeling i made.
Air Art Envy Farm Freedom Hunting Justice Knowledge Luck Madness They are not in alphabetical order, i made the similar one first. |
#131 |
Junior Member
Join Date: May 2013
Posts: 3
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Unless I somehow missed it, I noticed that the spells Ablative Barrier and Resinous Skin from Ultimate Combat are not coded in as spell adjustments. Ablative Barrier gives +2 AC (which can be coded) and a sorta DR. The first 5 lethal goes to nonlethal, or DR 5/- if already nonlethal. I don't think that second part could be coded (at least not in the little bit that I looked at, I am not a pro at all in coding HL components).
Resinous Skin could give the pluses to the CMBs and CMDs as conditional adjustments I would guess. And the DR 5/piercing shown however DR from other abilities gets displayed. In the meantime, I have just been doing a manual adjustment of +2 AC for my Ablative Barrier, but it would be nice to have the spell adjustment available. |
#132 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Ok, I've got a batch of these done I'll be sending soon:
UM Major Spellblights Negated UM Major Spellblights Nameless Dread UM Major Spellblights Spell Burn No UM Major Spellblights Spell Sap No UM Major Spellblights Transference Block no UM Major Spellblights Vertigo no Comprehend Languages Mind Blank See Invisibility I'm going to look for more to do. |
#133 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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#134 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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This includes the following adjustments:
Ablative Barrier Resinous Skin UM Major Spellblights Negated UM Major Spellblights Nameless Dread UM Major Spellblights Spell Burn UM Major Spellblights Spell Sap UM Major Spellblights Transference Block UM Major Spellblights Vertigo Mind Blank Add Spell Text Add Spell Text is something I use to add an adjustment to copy the spell text into the adjustment tab and the name of the spell as a reminder it is active. It can be used for things like See Invisibility and Comprehend Languages. http://h2.stdio.com/~risner/RA2013-1.user |
#135 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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If Someone could organize a hit list of the remaining things to be done, and some sort of priority of desired order. I'll see about doing some more of these.
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#136 |
Senior Member
Join Date: Sep 2010
Posts: 147
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All variant channeling option from UM need to be done but those one:
Air Art Envy Farm Freedom Hunting Justice Knowledge Luck Madness |
#137 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Ignore this post, further testing shows that it's not working right.
Last edited by AndrewD2; July 6th, 2013 at 04:15 PM. |
#138 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Leadership Subdomain Inspiring Command
Code:
<thing id="pICLSRis" name="Leadership Domain: Inspiring Command" description="As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependant mind-affecting effect." compset="InPlay"> <usesource source="APG"/> <tag group="Helper" tag="NoIncr"/> <tag group="Helper" tag="AdjConfer"/> <eval phase="PreLevel" priority="10000"><![CDATA[ ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ +2 insight attacks, AC, CMD, and skill checks ~ Give a Bonus to all weapon attacks #applybonus[BonInsight,hero.child[Attack],2] #applybonus[BonInsight, hero.child[ArmorClass], 2] ~ Give bonus to saves #applybonus[BonMorale, hero.child[svAll], 2] ~ Give bonus to all skills #applybonus[BonInsight, hero.child[AllSkills], 2]]]></eval> </thing> |
#139 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Since there are none yet I've started working on the Ultimate Combat spells.
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#140 |
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