Junior Member
Join Date: Feb 2010
Posts: 28
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Added HD on monsters have become invalid. Why? These were fine before last couple of patches.
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#181 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Do you have the character set as a NPC? You can set that in the Configure Your Hero window. Once I did that or set the flag that says "PCs can take HD" the error went away.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#182 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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I just made a monster with the size Tiny. It is calaculating the CMB wrong.
The race has the following: BAB +0, STR 9 and size Tiny. Its CMB should be -3 (BAB + STR Mod -2 for tiny), but it calculates to -1. Upon investigation, it looks like it is using the creature's DEX mod for CMB not its STR. |
#183 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
"Creatures that are Tiny or smaller use their Dexterity modifier in place of their Strength modifier." |
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#184 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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Doh! Looks like the folks at Paizo made a mistake on the monster entry then.
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#185 |
Junior Member
Join Date: Jan 2011
Posts: 10
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According to the monk class "There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes." However when I equip a monk (maneuver master) with a weapon in his primary hand and unarmed strike with his off-hand, the damage bonus for strength is reduced to 1/2 strength bonus. It should be full strength. Thx!
Dybbuk |
#186 |
Senior Member
Join Date: Mar 2011
Location: York, PA
Posts: 109
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I am running a game this weekend and I'm hoping the following can be fixed...
In Mac Beta 3.9a, the Pathfinder v 6.11 contains a previously fixed error concerning the Aldori Dueling Sword. It should be finessable, and it apparently is not. Hoping that this can be rectified soon... |
#187 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Choose the Exotic Weapon Proficiency feat, then choose Aldori Dueling Sword for that feat - that will activate the finesse ability.
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#188 |
Member
Join Date: Apr 2010
Posts: 86
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I think I am gaining a extra feat when I should not. Create a new Elf Wizard Conjurer 5 I have 4 Feats + 1 Bonus feat. I think it should be 3 Feats (1st, 3rd & 5th) + 1 Bonus Wizard feat.
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#189 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Do you have the "Advanced Player's Guide Hero Points" rules turned on? If so, did you check "Don't Use Hero Points" below your starting cash?
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#190 |
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