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NicodemisFinch
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Join Date: Feb 2010
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Old January 9th, 2012, 12:39 PM
Added HD on monsters have become invalid. Why? These were fine before last couple of patches.
NicodemisFinch is offline   #181
ShadowChemosh
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Old January 9th, 2012, 01:51 PM
Quote:
Originally Posted by NicodemisFinch View Post
Added HD on monsters have become invalid. Why? These were fine before last couple of patches.
Do you have the character set as a NPC? You can set that in the Configure Your Hero window. Once I did that or set the flag that says "PCs can take HD" the error went away.

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ShadowChemosh is offline   #182
frumple
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Join Date: Nov 2011
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Old January 10th, 2012, 12:58 PM
I just made a monster with the size Tiny. It is calaculating the CMB wrong.

The race has the following: BAB +0, STR 9 and size Tiny. Its CMB should be -3 (BAB + STR Mod -2 for tiny), but it calculates to -1.

Upon investigation, it looks like it is using the creature's DEX mod for CMB not its STR.
frumple is offline   #183
Mathias
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Old January 10th, 2012, 01:39 PM
Quote:
Originally Posted by frumple View Post
I just made a monster with the size Tiny. It is calaculating the CMB wrong.

The race has the following: BAB +0, STR 9 and size Tiny. Its CMB should be -3 (BAB + STR Mod -2 for tiny), but it calculates to -1.

Upon investigation, it looks like it is using the creature's DEX mod for CMB not its STR.
Core Rulebook, pg 198:

"Creatures that are Tiny or smaller use their Dexterity modifier in place of their Strength modifier."
Mathias is offline   #184
frumple
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Location: South Riding, VA
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Old January 10th, 2012, 03:16 PM
Doh! Looks like the folks at Paizo made a mistake on the monster entry then.
frumple is offline   #185
dybbuk
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Join Date: Jan 2011
Posts: 10

Old January 10th, 2012, 05:32 PM
According to the monk class "There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes." However when I equip a monk (maneuver master) with a weapon in his primary hand and unarmed strike with his off-hand, the damage bonus for strength is reduced to 1/2 strength bonus. It should be full strength. Thx!

Dybbuk
dybbuk is offline   #186
UndeadDan
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Join Date: Mar 2011
Location: York, PA
Posts: 109

Old January 12th, 2012, 06:17 AM
I am running a game this weekend and I'm hoping the following can be fixed...

In Mac Beta 3.9a, the Pathfinder v 6.11 contains a previously fixed error concerning the Aldori Dueling Sword. It should be finessable, and it apparently is not.

Hoping that this can be rectified soon...
UndeadDan is offline   #187
Mathias
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Old January 12th, 2012, 07:56 AM
Choose the Exotic Weapon Proficiency feat, then choose Aldori Dueling Sword for that feat - that will activate the finesse ability.
Mathias is offline   #188
NeoFax
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Join Date: Apr 2010
Posts: 86

Old January 12th, 2012, 08:10 AM
I think I am gaining a extra feat when I should not. Create a new Elf Wizard Conjurer 5 I have 4 Feats + 1 Bonus feat. I think it should be 3 Feats (1st, 3rd & 5th) + 1 Bonus Wizard feat.
NeoFax is offline   #189
Mathias
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Old January 12th, 2012, 08:42 AM
Quote:
Originally Posted by NeoFax View Post
I think I am gaining a extra feat when I should not. Create a new Elf Wizard Conjurer 5 I have 4 Feats + 1 Bonus feat. I think it should be 3 Feats (1st, 3rd & 5th) + 1 Bonus Wizard feat.
Do you have the "Advanced Player's Guide Hero Points" rules turned on? If so, did you check "Don't Use Hero Points" below your starting cash?
Mathias is offline   #190
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