Senior Member
Join Date: Feb 2015
Posts: 676
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No, he's right. His Tradition feats are being counted against his normal feat count as well.
I've added this to my to-do list for 1.10. In the meantime, I recommend using an Adjustment to clear your feat-count errors. Last edited by TheIronGolem; August 19th, 2016 at 08:26 AM. |
#141 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,086
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Apologies! I wasn't looking closely at the screenshot and it was the end of a very busy week. Sleep makes it easier to see things this morning that should have been obvious yesterday.
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#142 |
Member
Join Date: Nov 2011
Posts: 37
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#143 |
Senior Member
Join Date: Feb 2015
Posts: 676
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The CL 0 does round up to 1, but then it gets divided in half for calculating save DC, and it's that fraction that gets rounded down to zero (because fractions always round down in Pathfinder unless otherwise stated).
If the DC bonus had a minimum of 1, then a character would have the same save DC on his sphere effects at CL 3 that he had at CL 0/1. I think we can agree that would be pretty strange. |
#144 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Quote:
To see what I'm talking about, try creating a vanilla (non-sphere) cleric of neutral alignment and set them to channel negative energy. Then change their alignment to Good and give them a Good deity. You'll see that your Good cleric still channels negative energy as though they were Evil. It works the same way in reverse; you can wind up with an Evil cleric who channels positive energy. So I'm really powerless to do anything about this, because by definition Necromantic Focus has to look at your channeling choice in order to decide which sphere to bootstrap. But there's an upside too, in that this means you have an easy (if not intuitive) way to support non-standard channeling. |
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#145 |
Senior Member
Join Date: Dec 2014
Posts: 124
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How do you create a staff or wand? I can't seem to find the correct option.
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#146 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Staves and Wands are in the Magic Items section, just like any standard staff or wand. They're listed as "sphere staff" and "sphere wand", respectively.
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#147 |
Senior Member
Join Date: Dec 2014
Posts: 124
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Thanks, found them!
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#148 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Update Time!
Core Package Version 1.10 - Released 09/04/2016
Expanded Options Version 1.1 - Released 09/04/2016
Also, starting with the NEXT round of updates, HL should now detect when updates are available and let you know at startup, like it does with other packages. The reason it hadn't done so in the past is because of some mismatched ID's I put in the .xml files that direct the updates and the .hl files they point to. Thanks to ShadowChemosh for helping me figure that out. |
#149 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Version 1.11 has just been posted. No new content to speak of in this one, it's just a compatibility update for the Destroyer's Handbook (which I have handed off to DDS, so look for that soon!).
The Geomancer's Handbook is now in development. |
#150 |
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