Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,568
|
Well, my original plan was to do the Supers right after I finish Pathfinder. Then they went and reused a lot of the Pathfinder stuff for the new Fantasy Companion. So it makes more sense to do the Fantasy Companion after I get done with Pathfinder, then do Supers. I know, I want to use the SWADE Supers stuff too. I'll have a better idea where this all sits by next week, as I'm finishing up Pathfinder and want to do a deep read of the FC and see how much more I'd need to do to finish it up at that point.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#291 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
|
@CapedCrusader Thanks for the update. I will keep my eye out. I am holding off upgrading to SWADE for the addition.
Does anyone else use Zadmar's Savage Worlds superhero generator? I like it but it is made for SPC1 and I wish it could be updated to the SPC3 edition. On the thought, will there be a SWADE edition for Scifi? |
#292 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,568
|
On Sci-Fi, I don't know. I'd certainly think so.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#293 |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 257
|
Perhaps this has already been suggested but I am burned out from reading over old forum posts
With the upcoming SWADE updates, Pathfinder, and Fantasy Companion 2... 1. Is there anyway we can have all items in companion books marked with Standard item tag so they can be ignored instead of precluding everything by hand? 2. Can we have an option in Configure Hero and with code for custom files to hide ALL magic items as well. Again, so we don't have to preclude everything by hand. |
#294 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,568
|
1) This should be set up. Let me know if it isn't.
2) This system has been reworked significantly in the new version. Let me see what I can do. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#295 |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 257
|
Okay, yes, it looks like number 1 is working. I think I just happened upon a few items that must not have had the proper tag applied. Sigh, I probably should have kept a list of those.
I will try to do that in the future. As for number 2, that would be awesome. I have been working on Magic Weapons and Armour from Fantasy Companion 1&2 and precluding existing armour and weapons, not too bad, maybe a dozen between the two. But holy crap, trying to preclude all or most of Magic Items...I will age considerably trying that. And I am already pretty damn old I just think any future Companion or setting book should have have a mechanism to "hide" all so to speak. We have to do a lot of precluding in our setting files sometimes. |
#296 |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 257
|
Regarding Required Strength especially in science fiction settings. There are times when a melee weapon does MORE damage than the Required Strength for the weapon.
Example: SciFi Staff Damage Rating: Str+d10, Minimum Strength: d6 But HeroLab only calculates Requirement warning and ruling based on the die value selected in the Damage Rating. Is there any way to have a code exception that allows the Minimum Strength die to override and fulfill the Requirement? I can see this might happen with a magic weapon as well. Does more damage but easier to wield. If there is already a method to allow this override, feel free to correct me |
#297 |
Thread Tools | |
Display Modes | |
|
|