![]() |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 235
|
Well I'll be d*mned it certainly is.
We might want to update the Common Code examples to mention that. It isn't very clear upon re-reading. If we are used to making Gear separators (which are not dynamic) there would be no reason to suspect that Vehicles are not quite the same ![]() I have been away for quite awhile after a dead computer mishap and finally getting back to coding and updating my user files, hence all the new activity from me... |
![]() |
![]() |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
It's not clear in that thread because I didn't know! I also just assumed it was like gear (I've just learned this stuff from playing around, too, I'm not LWD staff let alone an HL coding guru like Mathias.) I'll update it to mention that, though.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) Last edited by zarlor; June 19th, 2014 at 04:15 AM. |
![]() |
![]() |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 235
|
No worries Zarlor. It was a learning night for both of us mate
![]() I will say that while I can 'add' any additional vehicle type (cool), only Aircraft seems to inherit the 'Climb' tag. I have a mention about Acc/Top Speed/Climb in the Bugs thread. Since I made up a Spacecraft type, it doesn't reflect 'Climb' field value. Seems to me, all three should be made available to all vehicle types, and if they are not necessary, leaving them blank would keep them hidden, or something to that affect. If I was doing an underwater type campaign, I might want 'Climb' to be tracked for fast moving submersibles. |
![]() |
![]() |
Junior Member
Join Date: Jul 2014
Posts: 1
|
I'm a relatively new Herolab user. I picked up the Savage World build and thought it was excellent, really top notch. Frankly I'm not entirely sure how I ever got by without it. These may be stupid questions - or things that are already built into the program, but if they aren't, they are things I would like to see.
Would it be possible to add a unit builder for Savage Worlds Showdown? Would it be possible to rig the monsters so that they can be printed as a small tight stat block? Rather than something that is the size of a regular character sheet? I used to hand write my monsters onto business cards for ease of reference. I found trying to flip through sheets of A4 a bit difficult. With my hand written monsters I generally put them in card sleeves - the ability to print a bunch of them quickly would be very useful. |
![]() |
![]() |
Junior Member
Join Date: Aug 2011
Location: Hudson, MA
Posts: 21
|
I second this request! I printed up my "bosses" but all the grunts were copied by hand to notecards.
|
![]() |
![]() |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
Quote:
Or File -> Save Custom Output... and maybe selecting Simple Statblock? Any of those work for what you're looking for? Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
|
![]() |
![]() |
Junior Member
Join Date: Jul 2014
Posts: 11
|
Quote:
![]() |
|
![]() |
![]() |
Senior Member
Join Date: Nov 2013
Posts: 106
|
In the SPC, I'd like to see a generic +/- modifier to power costs, at least up to +/-4.
Some GMs and settings add homebrewed or otherwise new modifiers not in the books, and I'd like to see a way to reflect those modifiers in the point costs. Last edited by EricaOdd; August 12th, 2014 at 03:34 PM. |
![]() |
![]() |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
+1 there, too. I've also just run into this and doing it in the Editor can be pretty hefty to work on because of having to go to each power to allow that modifier on it.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
![]() |
![]() |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,545
|
z, I would think that most Mower Modifiers added would only apply to a Power or two. It's only an issue if you want to add it all Powers. And there are ways around that ::grin::.
That's what the Editor is for, after all. Adding homebrew stuff. As far as a Generic Modifier, I'll see what I can do. _ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|