Junior Member
Join Date: Mar 2015
Posts: 5
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Once I can get everything working again I'll be on the "can't wait for totemist" wagon! Thank you guys for all the awesome work.
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#191 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Sendric,
I just emailed you a file containing the standard adventuring kits mentioned in Player's Handbook 2. These will make character creation a lot faster. RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#192 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Done with Totemist for now. It's basically done, but will need some tweaks, but I'm going to take a break and start working on the many other requests.
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#193 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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The next release will be coming pretty soon. Check the second post of this thread for all the updates currently ready to roll out. I will be adding to this over the next week or so, and then I will prepare the release. Hopefully we will see a release late next week, though it may bleed over into the following week depending on what final tweaks need to be made (and how much time I have available).
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#194 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Ok, the new release (1.15) is now out. Some of you may have noticed a name change. There was some confusion regarding the name being "Lawful_g" so I removed that part and made it simply "d20 Community Set". This is purely aesthetic and shouldn't interfere with anyone's ability to download the release.
In the future, we are looking to add a second download option of portfolios that includes the various monsters. This will allow GM's to pull ready-made monsters into the encounter builder. We'll let you know when this is available and how to get it. Thanks. |
#195 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Adding a new file for the next release that will house all of the shared customizable specials. These are specials that can be bootstrapped to any race or class and easily tailored. Many already exist, and they will be getting moved over to this file to make it easy to find them for other authors.
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#196 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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For those keeping track at home, I am reconfiguring the first three posts of this thread. The first post will track what has been done for the upcoming release, and once that is ready will serve as the release notes. The second post will serve to show things that need investigating and things people have requested. The third is now my generic to-do list. I may make additional formatting changes to these posts as time goes on and needs change.
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#197 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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The next release will include a new FR file for the Campaign Setting. Previously, the data from this source had been placed into the Players Guide file, but I think it's worth splitting it out. Anything that is found only in this book will be placed here, but in cases where other material supercedes what is presented in the FRCS source will be placed in the newer material with a source to FRCS. In other words, things like updated Prestige Classes from the Players Guide will appear in the Players Guide user file, but will be sourced to both the Players Guide and the Campaign Setting.
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#198 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Currently adding some new races submitted by other users. Once that's finished, I will be posting a new release. Hopefully this week, but might be beginning of next week.
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#199 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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For those of you who are adding races, I will be making some changes to how they are done. To start, I will be modifying the scripts on the various "Type - xx" specials so that they are actually applying the correct base attack bonus and base saves at the correct time, along with the appropriate amount of skills. This means that users will not need to fill these fields when creating a new race. Simply add the appropriate type special, and you're done. The scripts also seem to want to set the CR, but I'm not sure if I'll keep that yet or not. Updates to come.
Regarding the Extra HD "class", I will be removing it, and replacing it with an adjustment instead. This should make adding additional HD much easier, and I will put in some code that will automatically adjust creatures who change size with additional HD. I will also be working on making it easier to have templates change creature type. There are already some User tags in place that can be used. More details to follow once I have it all sorted out. |
#200 |
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