Member
Join Date: Feb 2011
Posts: 37
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Well I must say that this is a simple trouble if I think in all the things I still need to do (make classes for my game for instance).
Well I finally finish successfully the Skill tab, at least at my taste. But I can't "put" the headers in each of the columns. Here is my code (template only): Code:
<template id="skSklPick" name="Skill Pick" compset="Skill"> <portal id="name" style="lblNormal" showinvalid="yes"> <label field="name"> </label> </portal> <portal id="value" style="lblXLarge"> <label field="sklRoll"> </label> <live>!Hero.Monster</live> <mouseinfo><![CDATA[ var traithist as string call TraitHist @text = traithist ]]></mouseinfo> </portal> <portal id="incr" style="incrSimple"> <incrementer field="trtUser"> </incrementer> <live>Hero.Monster</live> <mouseinfo><![CDATA[ var traithist as string call TraitHist @text = traithist ]]></mouseinfo> </portal> <portal id="chktrained" style="chkNormal"> <checkbox field="sklUserTrn"> </checkbox> <mouseinfo><![CDATA[ @text = "Check this box to train the '" & field[name].text & "' skill." ]]></mouseinfo> </portal> <portal id="lbltrained" style="lblXLrgDis"> <label field="sklTrained"> </label> <mouseinfo><![CDATA[ @text = "This skill has been automatically trained by another source, and does not count against your limit of trained skills." ]]></mouseinfo> </portal> <portal id="attr" style="lblSkill"> <label> <labeltext><![CDATA[ if (islinkage[attribute] = 0) then @text = "-" done endif var attrabbr as string attrabbr = left(linkage[attribute].field[name].text,3) attrabbr = uppercase(attrabbr) @text = field[sklAttr].text @text &= " {size 40}(" & attrabbr & ")" ]]></labeltext> </label> </portal> <portal id="other" style="lblSkill"> <label> <labeltext><![CDATA[ if (field[trtFinal].value = 0) then @text = "-" else @text = signed(field[trtFinal].value) endif ]]></labeltext> </label> <mouseinfo><![CDATA[ var traithist as string var traitonly as number traitonly = 1 call TraitHist @text = traithist ]]></mouseinfo> </portal> <portal id="info" style="actInfo"> <action action="info"> </action> </portal> <!-- Header Portals --> <portal id="hdrTotal" style="lblHeader" isheader="yes"> <label text="Total"> </label> </portal> <portal id="hdrTrained" style="lblHeader" isheader="yes"> <label text="Trained?"> </label> </portal> <portal id="hdrAttr" style="lblHeader" isheader="yes"> <label text="Attribute"> </label> </portal> <portal id="hdrOther" style="lblHeader" isheader="yes"> <label text="Other"> </label> </portal> <position><![CDATA[ ~set up our height; our width is pre-initialized for us height = portal[info].height + 5 ~if this is a "sizing" calculation, we're done doneif (issizing <> 0) ~center our tallest portal perform portal[info].centervert ~center the other portals on the tallest one perform portal[name].centeron[vert,info] perform portal[value].centeron[vert,info] perform portal[incr].centeron[vert,info] perform portal[lbltrained].centeron[vert,info] perform portal[attr].centeron[vert,info] perform portal[other].centeron[vert,info] ~position the info portal on the far right perform portal[info].alignedge[right,-23] ~center the numbers in a specific place var numleft as number numleft = 175 portal[value].left = numleft - (portal[value].width / 2) perform portal[incr].centeron[horz,value] portal[lbltrained].left = numleft + 60 - (portal[lbltrained].width / 2) portal[attr].left = numleft + 135 - (portal[attr].width / 2) portal[other].left = numleft + 210 - (portal[other].width / 2) ~by default, show our 'trained' checkbox. Always show it if our trained ~field is set, since we need to give the user the chance to uncheck it. var ischeckbox as number ischeckbox = 1 if (field[sklUserTrn].value = 0) then ~if we can train unlimited skills, just show everything if (hero.child[resSkills].tagis[User.ResUnlim] <> 0) then ~ do nothing, checkbox already visible else ~don't show it if we're not a class skill if (tagis[Skill.?] <> 0) then if (hero.isidentity[Skill] = 0) then ischeckbox = 0 endif endif ~don't show it if we're automatically trained if (tagis[Helper.TrainedAut] <> 0) then ischeckbox = 0 endif endif endif ~center our trained checkbox on the label, and show it instead if this is ~a class skill perform portal[chktrained].centeron[horz,lbltrained] perform portal[chktrained].centeron[vert,lbltrained] portal[chktrained].visible = ischeckbox portal[lbltrained].visible = !portal[chktrained].visible ~position the name on the left and make sure its width does not exceed the available space portal[name].left = 23 portal[name].width = minimum(portal[name].width,portal[value].left - portal[name].left - 10) ]]></position> <header><![CDATA[ ~set up our height; our width is pre-initialized for us height = portal[hdrTotal].height + 5 ~if this is a "sizing" calculation, we're done doneif (issizing <> 0) ~position the title portals above the appropriate numbers perform portal[hdrTotal].centeron[horz,value] perform portal[hdrTrained].centeron[horz,lbltrained] perform portal[hdrAttr].centeron[horz,attr] perform portal[hdrOther].centeron[horz,other] ]]></header> </template> Don't find the error. The game compiles fine, the tab do not show the headers not even "over" another text. Thanks and I will keep working all I can. |
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