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But the saves aren't truly additive. you take the best bonus from the classes at each level. I go from 2,2,2 at 1st level to 3,3,5, a gain of +3 to my reflex, when monk gives +1(when it goes from +2 to +3) or Ninja gives +2.
No class gets +3 to a save from normal level progression. you either get +0, +1, or +2, and the +2 only happens when you have the first level of a new class. That line of logic would be like saying that lvl 1 monk has saves of 2,2,2 and since level 2 of monk says 3,3,3 then my 2nd level monk would have saves of 5,5,5. I'll use the Adjustments to get things back into line. I'll see what else I can find to help you beta this. Last edited by Dianae; July 6th, 2014 at 07:18 PM. |
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Quote:
You basically just take the save values at any given class level and add it to any other class you are multiclass with. Quote:
I guess the whole issue here is if a "monk/ninja" is considered a whole new class? Separate from a Fighter/Monk level? If so then really we should have 4,4,4 in all saves but then you should have +0 BAB as you are not level 2 monk your a level 1 monk/ninja both with a BAB of +0 being added to a Fighter/Monk BAB of +1. My thinking is that is not the case and if it is 100% true this whole addon needs to be scrapped back to the concept stage. The issue is that their is like two sentences of information to go on for gestalt saves: Quote:
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#12 |
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That's why I was saying it's not exactly additive... My husband is trying to sum it up in a different way.
An issue that may be here is that the rules for gestalt do not support each combination as a given single class. Each level of gestalt, the intention is to look at what each class would normally get for it's current level and take the higher value for the things that would over lap, such as individual saves, Base attack, and the like. So in the earlier example, at level 2, a monk ads +1 to all of his saves, and a first level rogue adds a +2 to reflex, and 0 to the others. This adds up to a net result of +1 to Fort and Will and +2 to Reflex, because the Rogue's value is higher than the Monk's and thus replaces it. Gestalt should never allow for a class to gain a higher bonus in any one value than a non-gestalt character could achieve at any given level. |
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I have moved this discussion over to the d20 boards HERE. Their was an existing discussion going about gestalt and I started asking this same question. Based on your example what the final save values are.
The truth is after googling last night I found NO consistent answer. It seems pretty wide open area of how it gets "interpreted". Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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First, a hearty thank you for doing this!
Second, I believe that Dianae has the right of it.
Confusion about things like this is one of the reason I allow only one Gestalt class in my games where I use these rules. So in my games, using the current example, a character could take their first level as a Gestalt Monk//Fighter. If they wished to multiclass, any multiclass levels would only be from one class (So they could be a Gestalt 01/Wizard 02, or a Gestalt 03/Wizard 01, for example). Will your system support this as well? |
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Sorry, I guess I was in the middle of my reply when you posted that you'd moved the discussion.
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No issues I am following both threads...
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Give it a try and let me know what you find. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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I tried it out and it worked, so far as I could tell in my very brief test. And as you said, adding a level of one of the classes from the Gestalt did not work properly - HD read as d0, for one thing.
The class summary also became more confusing, as the classes were listed in alphabetical order, causing the levels in Cavalier (single class) to appear between Barbarian and Rogue (Gestalt classes). But that's pretty minor - this is very cool! |
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Found another issue, with Skill Points.
Level 1 Fighter/Magus both classes are 2+Int and I have +1 hp for my Favored class Bonus With a 10 or 11 Int I have 2 Skill Points - as expected With a 12 or 13 Int I have 3 Skill Points - again expected With a 14 or 15 Int I have 6 Skill Points - it added 3? With a 16 or 17 Int I have 9 Skill Points - again +3 Skill Points for 1 point of Int? With a 18 or 19 Int I have 12 Skill Points - Again, +3 Skill points. If it had been +3 skill points every time the Int Modifier increased by one, I'd say that it's counting each class as giving skill points or something, but the math is right for +0 and +1 Modifier. You might have a Multiplication set in instead of an addition? |
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