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Joe
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Join Date: Apr 2013
Posts: 688

Old November 26th, 2019, 10:23 AM
2019-11-26 Update: Build 2AE5781

New Content
Changes and Improvements
  • New Shadowrun 6-specific controls are available for managing condition monitors, edge, and matrix attributes.
  • A new Shadowrun 6-specific dice pool roller is available (we plan to adapt and extend this to existing games)
  • Play tab blocks with multiple tables within them (e.g. Spells, Effects) now have collapsible headings that will be remembered across sessions. You can use this to customize your display to show only the information you care about, reduce the necessity to scroll, etc.
  • Subheadings within tables (e.g. Play Tab: Equipment, Tradition Spells, Scrolls and Wands; Weapons Tab, Armor Tab, etc) are now collapsible, and the collapse state will be remembered across sessions. You can use this to customize your display to show only the information you care about, reduce the necessity to scroll, etc.
  • When a table or table group is collapsed, the header now displays the count of items in that table or group. This should make it unnecessary to open a collapsed table or group just know how many items are in it, or whether it is empty.
  • Made the entire width of the heading of blocks and table clickable to collapse them, rather than just the small collapse button. In some cases, this also moves the collapse "chevron" icon to the left of other buttons in the block header, such as add buttons.
  • Adjusted the "focused" style of heading buttons to better fit with app themes
  • Restyles the text on the Character Settings screen for improved clarity
  • Prevents messages regarding character changes from closing automatically, as they typically contain useful information that's hard to read before the message would disappear

Bug Fixes
  • When buying something with a quantity greater than 1, the calculated cost is now displayed on the buy button, instead of the base cost
  • Fixes a bug with weapon ammo dialogs on the play tab. If you had more than one ammo-using weapon visible on the play tab, they would all open at once, one on to of the other.
  • Fixed some cases of dialogs opening multiple copies of themselves, one hiding behind the other.

Game Mechanics
  • PF2 - Some magic items were not sorted in the correct categories
  • SF - The tables for Alternate Ability Adjustments, Alternate Racial Traits and Alternate Class Features will now be hidden for those characters who are not using Character Operations Manual, instead of offering tables with nothing to choose from.

Last edited by Joe; November 27th, 2019 at 09:04 AM.
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Joe
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2013
Posts: 688

Old November 27th, 2019, 09:24 AM
2019-11-27 Update: Build 9DFF387

Changes and Improvements
  • Limits items not normally purchased in stacks (e.g. individual weapons), things that can't be stacked (e.g. custom skills), or things setting things normally purchased as a stack (e.g. arrows) to be purchased individually, to being added at most 5 at a time.
  • SR6 - Changed the behavior of the Edge dialog windows to not close when changes were made. This makes it consistent with other dialog windows that contain the edge editor (e.g. dice rollers, condition monitors)
  • SR6 - The force/services of a spirit or the level/tasks of a sprite can now be changed on the customization forms for those picks in addition to being changed on the Magic/Resonance tab.
  • SR6 - Moved Weapon table fire mode selection to details to improve table layout

Bug Fixes
  • Fixes an issue where setting a high quantity of items to purchase, then changing the stacking behavior to individual such that the original quantity would be above the maximum would display the value correctly capped, but send the uncapped value to the server and be rejected
  • SR6 Fixed the behavior of the dice roller when the dice pool has 0d6. The roll button is now disabled, but the 0d6 term can have dice manually added to it (e.g. through edge expenditure) to make it rollable
  • SR6 - Sprites and Spirits were displaying Karma in the Character block on the Play tab
  • SR6 - The profile tab will now show for Vehicles, Spirits, and Sprites.
  • SR6 - Fixed overlap in the Edge display when the character's start and max edge were the same (Start takes precedence)
  • SR6 - Fixed overlap in the Edge display when the character had 0 edge, and their starting edge is also 0 (current edge takes precedence)
  • SR6 - Fixed the text alignment in the Edge display when displayed within a dialog window
  • SR6 - Fixed field label color not matching the rest of the game system theme
  • SR6 - Tweaked Weapon tab table headers for better spacing
  • SR6 - Fixed vehicle weapon mount selection not working properly, moved to details
  • SR6 - Fixes prices with more than one comma not being compared properly in the purchase dialog
  • SR6 - Removes red highlight on prices when buying items in SR6 creation mode that exceed current resources
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