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mirtos
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Join Date: Oct 2011
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Old July 31st, 2014, 07:09 AM
Quote:
Originally Posted by kthomasms View Post
+1 it would probably be smart to just make them hex colors that we can set. This way if we have a legend we can set the pins to the colors that correspond to the legend and customize them to our tastes.
Definite +1 for another reason. It would allow people who have difficulty seeing specific colors to be able to chose colors that make sense to them.
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jkthomsen9
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Old August 2nd, 2014, 06:50 PM
+1 to this thread.
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Greylensman
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Old September 26th, 2014, 07:00 AM
Please add all of the suggested pin modifications. It would help a lot.
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Exmortis
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Old September 30th, 2014, 08:20 AM
What a great idea!!1

Add my vote.
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AEIOU
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Old September 30th, 2014, 09:54 AM
+1. This is a request that's been around since the Kickstarter and pre-release that really would be helpful. Colors and icons. Colors and icons.
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CorzatTheGray
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Old October 1st, 2014, 04:22 AM
+1 Pin options

Currently Playing: Pathfinder - Skull & Shackles AP
Current Character: Legendary Gunslinger 11
Currently DMing: D&D 5E - AAW Games A-Series
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LSLundy
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Old October 1st, 2014, 04:35 PM
+1 Good idea!
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JustinThomason
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Old October 1st, 2014, 10:05 PM
+1 for colors and (even more so) icons.
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Farnaby
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Old October 2nd, 2014, 05:13 AM
+1 from me too.
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kate
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Old October 2nd, 2014, 09:24 AM
Icons would be good. I'm using Hexographer to generate my base maps and realized that if I use icons in Hexographer I have to commit when I first make my map - if I change things later it gets messy or I have to re-do the smart image. Adding icons in RealmWorks would make it easier to add landmarks midway through a campaign.
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