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Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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OK, we can help with most of these.
1. For the AB, the Edge needs something like this: Code:
<exprreq message="Spirit d8 required."><![CDATA[ #trait[attrSpi] >= 4 ]]></exprreq> 2. Hmmm. Tell me more about this one. Picking up an AB gives the hero starting Powers. Changing that number in relation to the related Attribute shouldn't be a huge problem. 3. You've got this one. 4. The additional Powers aren't related the Attribute normally. #2 would just change the initial Power allotment. Yes, the New Powers Edge can show you how. 5. This one's easy. Set the Advancement Slots in the Edge to 0. Bingo, free Edge. For the rest, this can likely be dealt with using restrictions on the Edges - They pick up one that defines the "Class" and then the other Edges related to that Class have that initial Edge as a requirement. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Member
Join Date: Mar 2013
Location: LV, NV
Posts: 65
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Hi CapedCrusader, thanks for the assistance
I'm embarrassed to admit despite your instructions being fairly clear, this isn't working as anticipated and I can't say why. I uploaded a set of pics to illustrate and make certain I followed your instructions correctly. The validation error came to haunt my entire installation of HL with SW, whether I selected the file or not. I had to remove the .user file entirely from the data folder and put it someplace else or HL wouldn't load Quote:
I'm attempting to do a Shadowrun conversion and happened to stumble on a write-up wherein the author has magic tied to Spirit rating. The author didn't make mention buying additional powers that were more than one's Spirit rating, but I intend to translate elements from Shadowrun (via Initiation rules) that allow characters to continue advancing their choices. I figured I could let this default to the "Edge: New Powers", but haven't gotten far enough ahead to be able to test my structures yet. Since it's Shadowrun, cyberware implants are a thing. The author made use of the SciFi Companion's rules for Implants including Strain and the correlation between Magic and Cyber for what you pay is a even match, i.e. enhanced reflexes are the same value/cost whether one is a Physical Adept or has wired reflexes implanted, a symmetry that I personally really like. Implants impose Strain from the Sci Fi Companion, they would reduce any magic user's powers. Rather than reducing a magic user's Spirit, I figured it should reduce access to their powers, since if the implants are removed, the interference goes away. In addition, I want to create another type of implant of bioware that will also work with these rules, but where the impact on the availability of powers is much less. So to line all this up, I have to code some considerations;
Quote:
--Menu #1 "All Picks on Hero" --Menu #1 Tag Expression = Arcane.? & !Arcane.Arcane & !Skill.? & !Power.? & !Edge.? I'm assuming that by making the Edges for magic weilders all "Arcane Background: XXX" that the default "New Powers Edge" will play nicely with my custom ABs by default? Ok, I was thinking this would likely be how I go about constructing things. I'll followup on this and post some findings as I dig deeper. |
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