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Fenris447
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Join Date: Sep 2017
Posts: 600

Old March 4th, 2022, 06:31 PM
That's really good to know! I knew roughly how the Prof tab is pre-bootstrapped and that call 5CAddProf worked, but I never bothered testing to see where the issue lied. I try to avoid utilizing that tab in general. And when I do add skill choices in Configurables, I'm practically always using just the first skill chooser. But now I know to avoid the second and third like the plague!

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

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BilboH20s
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Old March 5th, 2022, 05:52 PM
I am having an issue with the Homunculus Servant Infusion for my Level 3 Artificer. When choosing Homunculus Servant, is has the wrong blurb. It says "Grant a ring the ability to restore a spell slot." It does add the Homunculus Servant to the Dashboard, but it has validation errors. When I click on the Homunculus Servant, it comes up for me to build it instead of it being prebuilt. It wants me to add a Race, but no Races are available to choose from. It also wants me to choose the Ability Scores from the Standard Array and an Alignment. It also has 0/0 HP and 10 AC. I have verified I'm using the D&D 5e Community Pack 3.5.
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Fenris447
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Old March 13th, 2022, 06:57 PM
Quote:
Originally Posted by BilboH20s View Post
I am having an issue with the Homunculus Servant Infusion for my Level 3 Artificer. When choosing Homunculus Servant, is has the wrong blurb. It says "Grant a ring the ability to restore a spell slot." It does add the Homunculus Servant to the Dashboard, but it has validation errors. When I click on the Homunculus Servant, it comes up for me to build it instead of it being prebuilt. It wants me to add a Race, but no Races are available to choose from. It also wants me to choose the Ability Scores from the Standard Array and an Alignment. It also has 0/0 HP and 10 AC. I have verified I'm using the D&D 5e Community Pack 3.5.
Two issues here: summary text is indeed wrong; I'm fixing it for the next patch.

The other problem is with sources. The homunculus servant has those issue for you because when it's created, it automatically selects whatever set of sources you have set as your default (on the Configure Hero screen, ctrl+K). If Eberron is not a default source for you, then it won't be able to find the servant's race and therefore show up how it's showing up for you. I'll fix it to automatically inherit your artificer's sources. In the mean time, while you're viewing the Homunculus, press ctrl+K, select Eberron as a source, and you should see everything look the way it's supposed to.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

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BilboH20s
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Old March 6th, 2022, 10:18 PM
I found another issue. After choosing the Race of Human, when I go to add a Variant, none of the Marks show their details. The only info it shows is: Mark of (its name) Appears In: Wayfinder's Guide of Eberron , Eberron - Rising from the Last War. It happens with all of the Variant Marks under Human. The other Races that can choose Marks all have the info listed. Also, none of the Marks will automatically add the Spells of the Mark to the character's Spell List, regardless of Race chosen. I tried with just selecting Wayfinder's Guide of Eberron and again with only selecting Eberron - Rising from the Last War. Both do the same thing.
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Fenris447
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Old March 13th, 2022, 07:42 PM
Quote:
Originally Posted by BilboH20s View Post
I found another issue. After choosing the Race of Human, when I go to add a Variant, none of the Marks show their details. The only info it shows is: Mark of (its name) Appears In: Wayfinder's Guide of Eberron , Eberron - Rising from the Last War. It happens with all of the Variant Marks under Human. The other Races that can choose Marks all have the info listed. Also, none of the Marks will automatically add the Spells of the Mark to the character's Spell List, regardless of Race chosen. I tried with just selecting Wayfinder's Guide of Eberron and again with only selecting Eberron - Rising from the Last War. Both do the same thing.
There's a few things going on here.

Regarding the subraces vs variants showing all the benefits; herolab automatically takes all the features that a subrace gets and lists them when you look at that subrace in the selection menu. For some reason, it doesn't do the same thing with variants. The variants still get all their benefits, they're just not listed. Neither the subraces nor the variants have any text entered by me (or any other programmer) that manually lists this stuff.

Could we? Yes. But here's why I don't spend time doing that. Ultimately, the Community Pack should be a tool to assist you in using content you already own or otherwise have legitmate access to. If it was supposed to be an alternative to buying that content, then it would be a competitor and basically be liable for action by WotC. So I tend to err on the side of "you should already know what this subrace has because you can look at your or your DM's book".

As for the spells, I can't reproduce your error. I re-tested a bunch of the Marks and found they are correctly adding to the spell lists. It may be a matter of you interpreting the Marks differently. When something gets added to your spell list, that doesn't automatically mean you now know/have memorized/have prepared the spell. It just means that spell is now added to the pool of spells you can choose from when learning/preparing spells. IE a cleric picking his spells for the day can pick from both the regular cleric spell list AND whatever spells his or her Mark provided. In that regard, the Marks are functioning as intended.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

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Fenris447
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Old March 15th, 2022, 12:36 PM
Just to keep everyone up to date, I have my copy of Call of the Netherdeep in hand and am already moving on its content.

Alongside this book, Release 3.6 is going to be pretty awesome. If there's official content you've been waiting to see make its way into the Community Pack, chances are good you're going to be very happy.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

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jbearwillis
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Location: Independence, Mo
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Old March 15th, 2022, 05:24 PM
Thanks for the Update Fenris, you are Awesome...
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Fenris447
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Old March 23rd, 2022, 08:38 PM
Okay folks. I'm wrapping up update 3.6, so it's preview time. I could regale you the snowball-effect-laden journey of jumping from one outstanding book to another. But I'll keep it short: every Critical Role and Magic: The Gathering-related WotC supplement is done. Like... completely. Hence the title of this update: Gathered Critters. Check out the highlights:

The Big Stuff in 3.6
  • Call of the Netherdeep - the whole thing; items, monsters, and a pair of adjustments that you'll find useful when adventuring through this Critical Role campaign.
  • Explorer's Guide to Wildemount - The monsters and items are done, completing this older book that explores the world of Critical Role
  • Mythic Odysseys of Theros - The items and monsters are done, completing this older guide to a Magic: the Gathering setting. There's also an adjustment that'll let you use the artifact weapons without worshipping the god they come from. I won't tell them if you don't.
  • Plane Shift- These mini MtG settings guides have been half-done for years. Now all the remaining monsters, (sub)races, feats, and even a subclass are finished, so we can close the book on them.
  • Adventures in the Forgotten Realms - We already did the monsters in this MtG tie-in adventure series, now we've finished them with their items.


Next Patch (3.7) and Beyond
Believe it or not, we're almost there. The only physical book that isn't completely programmed now is Acquisitions, Incorporated. And even then, it's just:
  • The items
  • The jobs within their organization and the ranks within those jobs
That's it. There's also the Nerds Restoring Harmony promotional PDF adventures. They're pretty light on content, but I'll program in the items and the more complicated monsters for them as well.

That's all for the official 5e content until Journey Through the Radiant Citadel hits in June. If I'm missing an official, released part of 5th edition, please, please tell me.

From there, I have three things I'm planning on doing:
  1. Relaxing. It's been a long couple of years working on this hobby.
  2. Working on some UA; not necessarily at the level that it's releasable into the pack, but at least to the point that I can easily pivot it once the content gets published.
  3. An extreme rarity for me and for the pack: a piece of 3rd party content. I won't say what it is, and I won't promise I'll actually figure it out. But I'll be a jerk and tease it; it's possibly the most popular 3rd-party crunch in all of 5e, and I'm at the point where I want to do it just to prove to myself I can.

As for other 3rd party content, I'm going to stick to the policy outlined here.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!
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Fenris447
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Old March 28th, 2022, 08:58 AM
The update is live! Here's the full patch notes.

V3.6 - Gathered Critters - 3/27/2022

MAJOR ADDITIONS
  • Call of the Netherdeep
    • Adjustments - The Fragments of Suffering and a Ruidium Corruption tracker added.
    • Items - All added.
    • Monsters - All added. Wild Shape of the young horizonback tortoise added. Also added racial templates for NPC firbolgs and goliaths.
  • Explorer's Guide to Wildemount
    • Items - All added, including all Vestiges of Divergence and the Stahlmaster vehicle.
    • Monsters - All added. Wild shapes added for eligible monsters.
  • Magic: The Gathering
    • Adventures in the Forgotten Realms - Added all items.
    • Innistrad - Added remaining monsters.
    • Ixalan - Added all monsters, wild shape for eligible creatures. Added all player races/subraces. Added feat.
    • Kaladesh - Added all monsters, wild shape for eligible creatures, Pyromancer Sorcerer subclass. Added all player races/subraces. Added both feats.
    • Zendikar - Adjusted some races to act as base races compatible with Ixalan subraces.
  • Mythic Odysseys of Theros
    • All items added. Added "Ignore Theros Artifact Restrictions" adjustment to allow full benefits of the Artifact weapons without the prescribed deity.
    • All monsters added. Theran Chimeras have a new tab to customize them.
MINOR ADDITIONS, ENHANCEMENTS, & CHANGES
  • DMG - Removed the 0/0 tracker from Wand of the War Mage. Updated Mariner's Armor and replaced Ring of Swimming, both to actually grant their described swim speeds.
  • ERftLW - Added "Artificer Infusions - Make Printable" adjustment, which will let you include them when printing/outputting your Artificer hero.
  • MTG - Race overhaul; tweaked and completed all Plane Shift races.
  • PHB - Hid Arcane Sword in favor of Mage's Sword. They are the same, and are Hero Lab's version of Mordenkainen's Sword. Added a workaround for the Mage Armor adjustment (see Known Issues).
  • XGTE - Added note to Prodigy Feat to clarify how to alter chosen proficiencies.
BUGS & CORRECTIONS
  • General - Typo fixes
  • ERftLW - Fixed Homunculus Servant summary text and minion sources
  • FToD - Fixed Monk subclass to not give Merciful Mask feature. Altered Gold Canary figurine's name to match that of the other wondrous figurines. Fixed Draconic Transformation and Platinum Shield adjustments to show the right spells.
  • VRGtR - Fixed bugged CR on Death's Head.
NEW KNOWN ISSUES
  • PHB - The Mage Armor adjustment, once turned off, will persist until you do something that modifies your AC (change your Dex, add armor, etc.)
  • See Known Issues page on the 5e Community Pack Github for previous known issues.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!
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The Regulator
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Join Date: Apr 2022
Posts: 1

Old April 18th, 2022, 05:10 PM
Hello,

I am a long time user and noticed, after downloading Hero Lab license to a new PC, I have lost content. I know you have a monthly subscription now, but this is not cool at all. What do I do to get my old content back on my new PC?

Old Screen shots and new screen shots attached.
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