Member
Join Date: Sep 2011
Posts: 96
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Is there something more indepth than what is included with the tutorial sample Realm? Something that showed how RW was to be used when entering an actual module? Something that shows examples of each type of topic in RW. I've watched the tutorials, read some of the help docs. I understand how to use RW, but having problems deciding how each type of topic might best be used for a particular part of a module.
I realize you can do things almost anyway you wish and I'm slowing doing that, deciding on the best way for myself to enter things, but I find its hard to figure out which topic is best for certain things and how best to use each topic. I'll keep on reading, but just thought even if there was a module we could buy to see how things were intended I'd go that route. Thanks! |
#1 |
Member
Join Date: Sep 2011
Posts: 96
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Here is a snapshot of a module I started putting into RW. Its the prologue to Rise of the Drow from Adventureaweek.com. I'm sure its not all how things were intended, but its what I've come up with so far. I like it.
Prologue.JPG |
#2 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I've posted a few screenshots over on the RealmWorks G+ group as well.
I've found that my RW structure depends on the module's material and that I don't lay dungeons (structured) out the same way I do roleplay-heavy intrigue (lots of relationships). I want more rules crunch in one and more linkage in the other. So I'm trying to develop a toolbox of RW styles that feel comfortable to me and that work with the types of adventures I plan to run. |
#3 |
Senior Member
Join Date: May 2013
Location: Grand Forks ND
Posts: 130
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Thats a really good example i have been struggling with how to lay out the adventures i have in my head out into realmworks been having a bit of creative vs practical disconnect
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#4 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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I am entering the Star Wars Saga "Dawn of Defiance" modules. I like to use the "events" category to organize the adventures. I have struggled with the "best" way for a while now. I live the storyboards, especially for non-linear or multiple pathway plots, but I still link the storyboards back to entries in the events category. With linear plots I find it easier to run the game directly from the story almanac and for non-linear I run from the storyboards. Here is a screen shot.
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#5 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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@morval: I really like your presentation. I think that's likely how modules will come to us from the store.
@meek75: I've adopted (adapted?) a very similar organization for my material. I lean more toward meek75 than morval's example because I run campaigns rather than one-off modules. For me, one of the greatest tools RW brings to the gaming is the ability to blend material and to combine modules seamlessly by allowing us to cleanly edit material. Printed modules are great source materials but they've always been presented in a narrative format that makes them easy to read but don't have enough white space to personalize them. With RW, modules are just Legos that can be reused and reshaped to my heart's content. I can plop a module in and by changing a link I can change a city name throughout. I can change a 2e module into Pathfinder by replacing stat blocks. I can blend a city sourcebook, a region sourcebook and 2-3 modules to create a rich sandbox. I can grab iconic PC's from a module, change names, alignments and personalities and voila, instant nemeses. I can link Harn with City State of the Invincible Overlord with Bard's Gate with Sanctuary. I can use a map from RotRL as a found item in a treasure horde. I definitely want to know where material came from for reference in case I want to see the original context. But when store content starts flowing, I'll probably be moving the relevant pieces of the material I buy out of Sources and into the rest of my Borg...errrr...I mean campaign structure. And then hiding Sources completely. (However, given how many times I've changed my mind in how I organize things in RW since November, this too is subject to flip-flopping...). |
#6 |
Member
Join Date: Sep 2011
Posts: 96
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#7 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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It's been over a year since this thread started and I wanted to know if anything has changed on how you do things. I'm getting ready to put a module in RW for someone and there are endless options of what to enter and how to lay it out so I thought I'd check the forum. It's one thing to do it for yourself, but it's different when it's for someone else.
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#8 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Please see recent thread http://forums.wolflair.com/showthread.php?t=54245 for current discussion.
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#9 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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