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Fenris447
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Old October 29th, 2022, 11:09 PM
Yeah I'd make it a shield under armor, then bootstrap the blade weapon to that.

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Provos
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Old October 30th, 2022, 01:42 PM
Not sure how to do the bootstrap thing.
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Fenris447
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Old October 31st, 2022, 11:41 AM
The easiest way to do it would be thus:
  • Add the blade weapon as its own thing in the weapon tab, based on whatever weapon is closest to it, tweaking as needed.
  • Add that weapon to a character like any other just to make sure it looks right; damage dice, attack modifiers, etc.
  • Once you're satisfied with the weapon, add the Helper.Helper tag to it in the Editor. This will tell Hero Lab to make it NOT chooseable like a sword or spear, essentially hiding it from someone picking it from the in-game weapon menu.
  • Then on the shield in the editor, click the Bootstraps button and add the weapon to that.
  • Now when the shield is chosen, the weapon should automatically be added to the hero as well.

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Provos
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Old November 1st, 2022, 08:33 PM
How/where do I add the helper.helper tag?
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Fenris447
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Old November 2nd, 2022, 07:45 AM
Under Tags in the editor. When we say bloop.blep, the "bloop" is the group and the "blep" is the Tag ID.

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Provos
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Old November 2nd, 2022, 12:34 PM
Thanks I got it working.
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Provos
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Old November 6th, 2022, 09:07 PM
I have an object that; is a thrown weapon, can be loaded with an flasks of acid, fire, etc, and can be ammo in a crossbow.

What would be the most correct way to add it?
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Provos
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Old February 3rd, 2023, 10:10 AM
So I added a Tracker item to auto calculate psi points for my Dark Sun races. I got it working and bootstrapped it to all my races and it works and shows up under in play. The issue I am having now is that some magic items in Dark Sun add psi points. I am trying to figure out how to add to the value that I calculated.
Please no answer about finding something that adjust something on in play. I realize that. I can't find something or I wouldn't be asking.
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Fenris447
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Old February 3rd, 2023, 07:59 PM
With debugging enabled, right click on your Tracker and look at its Fields. You'll see there are useful fields like trkMax and trkMin that you can manipulate through eval scripts.

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Provos
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Old February 9th, 2023, 03:59 PM
I am trying to adapt the eval script for my Psi Point adjustment which I have put in the In Play tab tracker area. My tracker is named trkPsiPnt and I need to edit the trkMax value.

I found an adjustment that changes Ability: User/Period. I am not sure how to adjust this to make it work for me.

Code:
 ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)
      ~ If nothing chosen, get out now
      doneif (field[pChosen].ischosen = 0)

      ~ Adjust the tracker Max Value up or down
      field[pChosen].chosen.field[trkMax].value += field[pAdjust].value
Attached Images
File Type: jpg Psi Tracker Debug Screen.jpg (114.3 KB, 2 views)
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