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sleepyspoonie
Junior Member
 
Join Date: Feb 2017
Posts: 7

Old August 14th, 2022, 03:34 PM
I have a power that allows the user to add a flat bonus to damage with a melee finesse weapon equal to their Strength score, in addition to the bonus from Dex. I've figured out how to add a static/flat modifier, but not how to do so with the character's actual strength.

Here's what I have so far:

HTML Code:
hero.child[Damage].field[dmmBonus].value += 2
Phase: Post-Attributes
Timing: 9000
Index: 1

Any help with it would be appreciated.

Last edited by sleepyspoonie; August 14th, 2022 at 03:44 PM.
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sleepyspoonie
Junior Member
 
Join Date: Feb 2017
Posts: 7

Old August 14th, 2022, 03:43 PM
I also realized I don't know how to restrict it to finesse weapons, so being able to do so with the script would also be great.
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Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 600

Old August 14th, 2022, 06:40 PM
It's gonna get finicky if your STR is higher than your DEX, since a finesse weapon will automatically use the higher of the two. But if you're limiting it to personal use on a character with a higher DEX, this should do it. Throw it into a .user file and add it as an adjustment:

Code:
  <thing id="pSTRtoFin" name="Add STR to DEX Finesse Weapon Damage" compset="InPlay">
    <tag group="OthAdjCat" tag="Equipment"/>
    <tag group="Helper" tag="NoIncr"/>
    <eval phase="Final" priority="10000"><![CDATA[doneif (field[pIsOn].value = 0)

foreach pick in hero from BaseWep where "wProperty.Finesse"
     eachpick.field[wDamAttr].value += hero.childfound[aSTR].field[aModBonus].value
     nexteach]]></eval>
    </thing>

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Last edited by Fenris447; August 22nd, 2022 at 04:07 PM.
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