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Fenris447
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Old October 30th, 2022, 12:09 AM
Yeah I'd make it a shield under armor, then bootstrap the blade weapon to that.

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Fenris447 is offline   #11 Reply With Quote
Provos
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Old October 30th, 2022, 02:42 PM
Not sure how to do the bootstrap thing.
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Fenris447
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Old October 31st, 2022, 12:41 PM
The easiest way to do it would be thus:
  • Add the blade weapon as its own thing in the weapon tab, based on whatever weapon is closest to it, tweaking as needed.
  • Add that weapon to a character like any other just to make sure it looks right; damage dice, attack modifiers, etc.
  • Once you're satisfied with the weapon, add the Helper.Helper tag to it in the Editor. This will tell Hero Lab to make it NOT chooseable like a sword or spear, essentially hiding it from someone picking it from the in-game weapon menu.
  • Then on the shield in the editor, click the Bootstraps button and add the weapon to that.
  • Now when the shield is chosen, the weapon should automatically be added to the hero as well.

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Provos
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Old November 1st, 2022, 09:33 PM
How/where do I add the helper.helper tag?
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Fenris447
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Old November 2nd, 2022, 08:45 AM
Under Tags in the editor. When we say bloop.blep, the "bloop" is the group and the "blep" is the Tag ID.

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Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!
Fenris447 is offline   #15 Reply With Quote
Provos
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Old November 2nd, 2022, 01:34 PM
Thanks I got it working.
Provos is offline   #16 Reply With Quote
Provos
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Posts: 350

Old November 6th, 2022, 10:07 PM
I have an object that; is a thrown weapon, can be loaded with an flasks of acid, fire, etc, and can be ammo in a crossbow.

What would be the most correct way to add it?
Provos is offline   #17 Reply With Quote
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