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Nevermore
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Join Date: Dec 2010
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Old December 12th, 2010, 01:46 AM
Wildrider characters should be able to take Helm of the Hunt, yet AB doesn't let them.
Please correct this.
For reference check the new WE FAQ.
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Nevermore
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Old December 13th, 2010, 10:16 AM
Of course, this helm is an additional option, so one should be able to use it in addition to other armor.
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Nevermore
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Old December 13th, 2010, 11:38 AM
Another one: all monstrous beast when they are ridden confer an additional point of armour save. So should great stag, unicorn and great eagle.
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Nevermore
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Old December 31st, 2010, 01:07 PM
no fixes for this ? not in 3-3...

As much as i feel sorry that you are injured, there is a nice and easy solution that would benefit all... find somebody to type for you !
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gkgnight
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Old December 31st, 2010, 02:51 PM
Quote:
Originally Posted by Nevermore View Post
no fixes for this ? not in 3-3...

As much as i feel sorry that you are injured, there is a nice and easy solution that would benefit all... find somebody to type for you !
its a little more complicated than typing Nev. In fact its...

unit.stat[Save] = unit.stat[Save] - 1 which must be put in the eval code for the correct unit function you're calling. I also fixed this for the dragon which is also missing the 1 armor save modifier to the rider.

But... in case you're wondering this has jsut been fixed and should make it into the next update for our data files. But we can't publish an update until wolflair replies to me e-mail. Should only take a few more days. Keep up the working pointing out the bugs for us though.

Last edited by gkgnight; December 31st, 2010 at 03:55 PM.
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gkgnight
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Old December 31st, 2010, 06:04 PM
Quote:
Originally Posted by Nevermore View Post
Wildrider characters should be able to take Helm of the Hunt, yet AB doesn't let them.
Please correct this.
For reference check the new WE FAQ.

Of course, this helm is an additional option, so one should be able to use it in addition to other armor.
I have also just adressed the issue of wildrider characters taking the hlem of the hunt. However, it still counts as a magic armor. Thus according to the rulebook you can only take 1 magic armor and cannot stack magical armors as that is not in concurance with the rules.
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Nevermore
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Old January 7th, 2011, 02:04 AM
Helm of the Hunt still doesn't work as it should.

It is written in the description of the Helm, it can be taken as an additional piece of armor.

And being mounted, having normal light armor and Helm should give you 4+ Armor save.

http://www.asrai.org/viewtopic.php?f...265632#p265632

please correct

Last edited by Nevermore; January 7th, 2011 at 02:19 AM.
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gkgnight
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Old January 7th, 2011, 09:56 AM
Error fixed for wild rider kindred + helm of hunt armor. It will be in the next update.

Last edited by gkgnight; January 7th, 2011 at 10:23 AM.
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Nevermore
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Old January 7th, 2011, 12:53 PM
Ok, just remember, wild rider is not the only kindred that can take this combo (rider+light armor+ helm, having 4+ armor)...
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