Senior Member
Join Date: Feb 2010
Posts: 874
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One of my players asked this, and I figured I'd go directly to the horse's mouth (that is, CC):
Do the various initiative related Edges actually work in the Tactical Console? Apparently someone found sign that somewhere on the Net at one time they didn't. And because of how they work, its hard to test authoritatively, and of course the mechanics that make them work are buried into code well beyond anything I have access to (as for the most part, there's no code attached to them, so I'm assuming everything is done in the Tactical Console coding for Savage Worlds). |
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Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Hmmm, no, apparently not. I assume you mean Quick, Level-Headed, etc? I'll look into it.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
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Senior Member
Join Date: Feb 2010
Posts: 874
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