Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Yes, I did the community data patch.
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#261 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#262 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Anyway, I cannot reproduce the error without selecting the feat, so I can only suggest that you must have it somewhere in your portfolio. I'll log this as a bug and see what I can do with it when I have more time. Update: Fixed. Last edited by Sendric; August 4th, 2014 at 05:43 AM. |
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#263 |
Senior Member
Join Date: Jul 2014
Posts: 412
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I got the updates all installed and noticed (Yay!) that Gestalt has been added in. Oddly though is it suppose to be considered Work In Progress or in a release for use state? so far it only shows cleric on custom abilities that I can add to it and no other info with the cleric listing. Since I admittedly didn't scope out the changelog yet, I may be posting something you already know and I do apologize. If there is a developers link (assuming it is a WIP) showing some doctrine on it could someone please post it or pm me where it is?
Thank you in Advance. |
#264 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#265 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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The Natural Werewolf has Weapon Focus Bite as a granted feat, but hero labs tells me the hero does not meet the +1 Base Attack requirement. But the hero already has the required base attack.
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#266 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Update: Took a look at this. The template is not in the community set. Its in the base HL, so this is actually a core bug, which means I'll pass it on to Shadow. Last edited by Sendric; August 4th, 2014 at 05:17 AM. |
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#267 |
Senior Member
Join Date: Jul 2014
Posts: 412
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I found an issue with the custom weapons option. when I select to make a small weapon it becomes a medium sized weapon once added to the gear list. Although this shouldn't be an issue since the standard weapons add as they should. The item I wanted to make was a Gnomish repeating crossbow (heavy) with capacity yet no options for this exist as of yet.
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#268 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
As for the other issue, if you want to make a weapon a holder, try adding the tag thing.holder in the editor. To do this, click on the Tag button in the upper right and add "thing" as the Group ID and "holder" as the Tag ID. |
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#269 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Quote:
Also I got this question. I noticed that Sword-bows don't register on the weapon focus list. Currently using the Scout class for my build with the sword-bow. Is there a possible function I am missing here or is it a bug? If the ladder I hope its not a big issue. Thanks for the input! |
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#270 |
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