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dalambiase
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Join Date: Apr 2010
Posts: 3

Old April 3rd, 2011, 12:28 PM
There is an error in the description of the Shadow Projection spell. The current description states that it "sheathes you in protective water." When in fact the spell should allow you to basically become a shadow. The the rest of the info about the spell is correct. Just an FYI.
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HellCrab
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Join Date: Apr 2011
Posts: 6

Old April 4th, 2011, 08:45 AM
Quote:
Originally Posted by ShadowChemosh View Post
At the bottom of the feat desc it has the following:
Note: On the In-Play tab, you should select the level of the spell you want to add. This will increase the chosen class's count of spells known for that level, allowing you to add the spell you want to that class.

Did you try that and it still is not working? Some of the more adjustable feats and abilities have sections you have to set in the In-Play tab.
I am real sorry, it was an english misunderstanding . Problem solved!
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Sentro
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Old April 4th, 2011, 02:53 PM
hi :-)
when i create a human azlanti pureblood there is a minor thingy. maybe i'm doing something wrong, but i guess it should not add another 2 points to a selected ability.

the pureblood azlanti gets +2 on all abilities. (works fine)
but then the rules need to see another selecton of +2 on a selected ability.
(because of the human base; one ability +2)

(i can easily compensate by adding a -2 permanent on the selected ability)
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dartnet
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Join Date: Jan 2007
Posts: 591

Old April 4th, 2011, 06:34 PM
Quote:
Originally Posted by Sentro View Post
hi :-)
when i create a human azlanti pureblood there is a minor thingy. maybe i'm doing something wrong, but i guess it should not add another 2 points to a selected ability.

the pureblood azlanti gets +2 on all abilities. (works fine)
but then the rules need to see another selecton of +2 on a selected ability.
(because of the human base; one ability +2)

(i can easily compensate by adding a -2 permanent on the selected ability)
That is how it works if I read the book right. The Azlanti are made of win.
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Theocrat
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Old April 4th, 2011, 10:44 PM
I just found the god Thamir Gixx as listed in the Gods & Magic sourcebook is listed with XXXX under the listing title of Halfling Deity and then again in its description area.

Theocrat Issak
Las Vegas Lodge Gaming Agent
PFSTheocrat@gmail.com
Theocrat is offline   #55 Reply With Quote
TheMaskedFerret
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Join Date: Apr 2011
Location: Https://tmf.space
Posts: 390

Old April 5th, 2011, 08:14 AM
Could you please add the ability to add Custom/Metamagic spells to the Sorcerer spell list back in? It seems to have been removed in the last update.
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Sentro
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Old April 5th, 2011, 08:17 AM
Quote:
Originally Posted by dartnet View Post
That is how it works if I read the book right. The Azlanti are made of win.
well, not entrely conviced i asked at piazo.
the answer is no.

http://paizo.com/paizo/messageboards...blood&page=1#2

so they are extremely well, but not that exceptional.
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Jeremiziah
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Join Date: Apr 2011
Posts: 2

Old April 5th, 2011, 10:42 AM
Hi all - I realize that the description of a buckler indicates that it's metal, but in two consecutive APs (Kingmaker and Carrion Crown) a darkwood buckler has been given out.

I may be wrong, and one of these might have been GM-randomized treasure, but I know that one of them was legitimately in the AP. So, do you think you could change bucklers to be darkwood compatible? I keep getting an exception thrown for No Metal items for my druid, and he's got a wooden buckler.
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Jagyr Ebonwood
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Join Date: Sep 2010
Posts: 10

Old April 5th, 2011, 03:48 PM
Just attempted to buy new +1 armor for my dwarf.

Studded leather has an ACP of -1.
Add the masterwork quality, and the ACP goes to 0.
But add on +1 enhancement, and the ACP goes back to -1.

What's up with that?
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Mathias
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Join Date: May 2005
Posts: 13,213

Old April 5th, 2011, 04:47 PM
Quote:
Originally Posted by unforgivn View Post
The Spell Blending magus arcanum allows you to add wizard spells to your spellbook, but it doesn't allow you to prepare them.
Fixed in the next update, thanks for the report.
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