Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion > Realm Works Early Access Discussion
Register FAQ Community Today's Posts Search

Notices

 
 
Thread Tools Display Modes
weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old December 30th, 2013, 01:33 PM
I did a quick search for a relevant topic but didn't come up with anything.

Where are people putting topics for named monsters? Entities seems to be for higher powers but is probably the closest place for it. Individuals would seem to be the next best place.

I'm starting to do advance work on some significant encounters like dragons and such. The lair would be a location, the hoard would be an object collection probably and I'd link them to the monster's entry.

Thanks in advance!
weogarth is offline   #1
Silveras
Senior Member
 
Join Date: Aug 2010
Posts: 1,528

Old December 30th, 2013, 04:17 PM
For the most part, named monsters would be Individuals (select Race "Other" and add the specific type to the annotation). For me, the specific details are in the HeroLab portfolio, so I only enter the data needed for story and relationships in the Individual topic.

At least, that's how I'm doing it.

I expect that generic monster entries would go into the Mechanics section. I am not entering anything there at the moment, as I expect to someday see data sets for at least some of those from the publishers.
Silveras is offline   #2
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 30th, 2013, 04:44 PM
Named monsters as individuals is how I do it, too.

For generic monster types, to be honest I just set them up as individuals as well, although you might generally keep them in the World Almanac instead of Story, but that way they are easy to copy/duplicate out and/or over for inserting into plots or as named versions of them or wherever you need them. If you put them into Mechanics I'm not so sure you can copy them over as easily.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #3
weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old December 30th, 2013, 05:07 PM
Thanks guys, I appreciate the input. I do currently have a bestiary shaping up in my mechanics area for the actual monster definitions.
weogarth is offline   #4
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 30th, 2013, 05:42 PM
You bet. As I mentioned I'm not all that fond of putting it into Mechanics just because it's not as easy to duplicate it out into either the World or Story Almanacs, so you may want to take a closer look at that part. There might be a way, mind you, I just don't remember seeing it off the top of my head.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #5
weogarth
Senior Member
 
Join Date: Feb 2013
Posts: 303

Old December 30th, 2013, 06:01 PM
Quote:
Originally Posted by zarlor View Post
You bet. As I mentioned I'm not all that fond of putting it into Mechanics just because it's not as easy to duplicate it out into either the World or Story Almanacs, so you may want to take a closer look at that part. There might be a way, mind you, I just don't remember seeing it off the top of my head.
Thanks. As yet, there's no stat block or anything. Mostly going to rules sources, doing a bulk copy/paste and dropping it into a record. Because of that, not really worrying about copying it yet. I probably should start thinking ahead on that tho
weogarth is offline   #6
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:34 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.