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Ravencloak
Junior Member
 
Join Date: Feb 2007
Posts: 18

Old October 9th, 2007, 09:32 AM
I want to start by saying that the current group of macros is great. They really speed things up. However, I have two requests related to macros:

1) I'd like to see macros to count number of levels in a specific character class, number of total character levels, and also total caster levels.

2) While the macros are really useful, and I'm glad you've put them in the help files, I'd really like to see the original "here's how you do this" examples put back in. While I know I don't need to write an eval script any more to tell me how many ranks a character has in a skill (since there's a handy-dandy macro for that now), I might still want to see the original script to gleen some useful insights from the coding example that aren't present anywhere else in the help files.
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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old October 16th, 2007, 08:09 AM
Ravencloak wrote:
>
>
> I want to start by saying that the current group of macros is great.
> They really speed things up. However, I have two requests related to macros:
>
> 1) I'd like to see macros to count number of levels in a specific
> character class, number of total character levels, and also total caster
> levels.


Good ideas. We'll get these added!


> 2) While the macros are really useful, and I'm glad you've put them in
> the help files, I'd really like to see the original "here's how you do
> this" examples put back in. While I know I don't need to write an eval
> script any more to tell me how many ranks a character has in a skill
> (since there's a handy-dandy macro for that now), I might still want to
> see the original script to gleen some useful insights from the coding
> example that aren't present anywhere else in the help files.


There should still be examples in the help files on how to do stuff. The
"Reference Information" section has information on a bunch of different
types of pick, so the "Skills" section (for example) has examples on how
to add to a bonus the hard way, and the different fields and tags there
you can access.


Thanks,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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